/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "types.h"
-enum MoveType {
- MV_CAPTURE,
- MV_QUIET,
- MV_QUIET_CHECK,
- MV_EVASION,
- MV_NON_EVASION,
- MV_LEGAL
+enum GenType {
+ CAPTURES,
+ QUIETS,
+ QUIET_CHECKS,
+ EVASIONS,
+ NON_EVASIONS,
+ LEGAL
};
class Position;
-template<MoveType>
+template<GenType>
MoveStack* generate(const Position& pos, MoveStack* mlist);
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
/// handy to use this class instead of the low level generate() function.
-template<MoveType T>
+template<GenType T>
struct MoveList {
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) {}
void operator++() { cur++; }
bool end() const { return cur == last; }
Move move() const { return cur->move; }
- int size() const { return int(last - mlist); }
+ size_t size() const { return last - mlist; }
+ bool contains(Move m) const {
+ for (const MoveStack* it(mlist); it != last; ++it) if (it->move == m) return true;
+ return false;
+ }
private:
MoveStack mlist[MAX_MOVES];