/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <cassert>
#include <iomanip>
#include <sstream>
-#include <string>
+#include <stack>
#include "movegen.h"
#include "notation.h"
using namespace std;
-static const char* PieceToChar = " PNBRQK pnbrqk";
+static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
/// score_to_uci() converts a value to a string suitable for use with the UCI
stringstream s;
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
- s << "cp " << v * 100 / int(PawnValueMidgame);
+ s << "cp " << v * 100 / int(PawnValueMg);
else
s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
-/// mode. Internally castle moves are always coded as "king captures rook".
+/// mode. Internally castling moves are always encoded as "king captures rook".
const string move_to_uci(Move m, bool chess960) {
if (m == MOVE_NULL)
return "0000";
- if (type_of(m) == CASTLE && !chess960)
+ if (type_of(m) == CASTLING && !chess960)
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
string move = square_to_string(from) + square_to_string(to);
if (type_of(m) == PROMOTION)
- move += PieceToChar[promotion_type(m) + 7]; // Lower case
+ move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
return move;
}
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
- for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
- if (str == move_to_uci(ml.move(), pos.is_chess960()))
- return ml.move();
+ for (MoveList<LEGAL> it(pos); *it; ++it)
+ if (str == move_to_uci(*it, pos.is_chess960()))
+ return *it;
return MOVE_NONE;
}
if (m == MOVE_NULL)
return "(null)";
- assert(pos.move_is_legal(m));
+ assert(MoveList<LEGAL>(pos).contains(m));
- Bitboard attackers;
- bool ambiguousMove, ambiguousFile, ambiguousRank;
+ Bitboard others, b;
string san;
Color us = pos.side_to_move();
Square from = from_sq(m);
Square to = to_sq(m);
Piece pc = pos.piece_on(from);
+ PieceType pt = type_of(pc);
- if (type_of(m) == CASTLE)
+ if (type_of(m) == CASTLING)
san = to > from ? "O-O" : "O-O-O";
else
{
- if (type_of(pc) != PAWN)
+ if (pt != PAWN)
{
- san = PieceToChar[pc];
+ san = PieceToChar[WHITE][pt]; // Upper case
- // Disambiguation if we have more then one piece with destination 'to'
- // note that for pawns is not needed because starting file is explicit.
- ambiguousMove = ambiguousFile = ambiguousRank = false;
+ // A disambiguation occurs if we have more then one piece of type 'pt'
+ // that can reach 'to' with a legal move.
+ others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
- attackers = (pos.attacks_from(pc, to) & pos.pieces(us)) ^ from;
-
- while (attackers)
+ while (b)
{
- Square sq = pop_lsb(&attackers);
-
- // Pinned pieces are not included in the possible sub-set
- if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
- continue;
-
- ambiguousFile |= file_of(sq) == file_of(from);
- ambiguousRank |= rank_of(sq) == rank_of(from);
- ambiguousMove = true;
+ Move move = make_move(pop_lsb(&b), to);
+ if (!pos.legal(move, pos.pinned_pieces(pos.side_to_move())))
+ others ^= from_sq(move);
}
- if (ambiguousMove)
+ if (others)
{
- if (!ambiguousFile)
+ if (!(others & file_bb(from)))
san += file_to_char(file_of(from));
- else if (!ambiguousRank)
+ else if (!(others & rank_bb(from)))
san += rank_to_char(rank_of(from));
else
san += square_to_string(from);
}
}
- else if (pos.is_capture(m))
+ else if (pos.capture(m))
san = file_to_char(file_of(from));
- if (pos.is_capture(m))
+ if (pos.capture(m))
san += 'x';
san += square_to_string(to);
if (type_of(m) == PROMOTION)
- san += string("=") + PieceToChar[promotion_type(m)];
+ san += string("=") + PieceToChar[WHITE][promotion_type(m)];
}
- if (pos.move_gives_check(m, CheckInfo(pos)))
+ if (pos.gives_check(m, CheckInfo(pos)))
{
StateInfo st;
pos.do_move(m, st);
/// pretty_pv() formats human-readable search information, typically to be
/// appended to the search log file. It uses the two helpers below to pretty
-/// format time and score respectively.
+/// format the time and score respectively.
-static string time_to_string(int millisecs) {
+static string time_to_string(int64_t msecs) {
const int MSecMinute = 1000 * 60;
const int MSecHour = 1000 * 60 * 60;
- int hours = millisecs / MSecHour;
- int minutes = (millisecs % MSecHour) / MSecMinute;
- int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
+ int64_t hours = msecs / MSecHour;
+ int64_t minutes = (msecs % MSecHour) / MSecMinute;
+ int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
stringstream s;
s << "-#" << (VALUE_MATE + v) / 2;
else
- s << setprecision(2) << fixed << showpos << float(v) / PawnValueMidgame;
+ s << setprecision(2) << fixed << showpos << double(v) / PawnValueMg;
return s.str();
}
-string pretty_pv(Position& pos, int depth, Value value, int time, Move pv[]) {
+string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
const int64_t K = 1000;
const int64_t M = 1000000;
- StateInfo state[MAX_PLY_PLUS_2], *st = state;
+ std::stack<StateInfo> st;
Move* m = pv;
string san, padding;
size_t length;
s << setw(2) << depth
<< setw(8) << score_to_string(value)
- << setw(8) << time_to_string(time);
+ << setw(8) << time_to_string(msecs);
if (pos.nodes_searched() < M)
s << setw(8) << pos.nodes_searched() / 1 << " ";
s << san << ' ';
length += san.length() + 1;
- pos.do_move(*m++, *st++);
+ st.push(StateInfo());
+ pos.do_move(*m++, st.top());
}
while (m != pv)