////
#include "bitboard.h"
-#include "scale.h"
#include "value.h"
////
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns() const;
- ScaleFactor scale_factor(Color c) const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
Square kingSquares[2];
Score value;
int16_t ksStormValue[2], qsStormValue[2];
- uint8_t halfOpenFiles[2], kingShelters[2], factor[2];
+ uint8_t halfOpenFiles[2];
+ uint8_t kingShelters[2];
};
/// The PawnInfoTable class represents a pawn hash table. It is basically
class PawnInfoTable {
+ enum SideType { KingSide, QueenSide };
+
public:
PawnInfoTable(unsigned numOfEntries);
~PawnInfoTable();
- PawnInfo* get_pawn_info(const Position& pos);
+ PawnInfo* get_pawn_info(const Position& pos) const;
private:
template<Color Us>
- Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi);
+ Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
+
+ template<Color Us, SideType Side>
+ int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
unsigned size;
PawnInfo* entries;
return Value(qsStormValue[c]);
}
-inline ScaleFactor PawnInfo::scale_factor(Color c) const {
- return ScaleFactor(factor[c]);
-}
-
inline int PawnInfo::file_is_half_open(Color c, File f) const {
return (halfOpenFiles[c] & (1 << int(f)));
}