#include "color.h"
#include "square.h"
+#include "value.h"
////
////
enum PieceType {
- NO_PIECE_TYPE = 0,
+ PIECE_TYPE_NONE = 0,
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
};
enum Piece {
- NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
- BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
- EMPTY = 16, OUTSIDE = 17
+ PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
+ BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
};
+ENABLE_OPERATORS_ON(PieceType);
+ENABLE_OPERATORS_ON(Piece);
+
////
//// Constants
////
-const int SlidingArray[18] = {
- 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
-};
+/// Important: If the material values are changed, one must also
+/// adjust the piece square tables, and the method game_phase() in the
+/// Position class!
+///
+/// Values modified by Joona Kiiski
+
+const Value PawnValueMidgame = Value(0x0C6);
+const Value PawnValueEndgame = Value(0x102);
+const Value KnightValueMidgame = Value(0x331);
+const Value KnightValueEndgame = Value(0x34E);
+const Value BishopValueMidgame = Value(0x344);
+const Value BishopValueEndgame = Value(0x359);
+const Value RookValueMidgame = Value(0x4F6);
+const Value RookValueEndgame = Value(0x4FE);
+const Value QueenValueMidgame = Value(0x9D9);
+const Value QueenValueEndgame = Value(0x9FE);
////
//// Inline functions
////
-inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
-inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
-inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
-inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
-inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
-inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
-inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
-inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
-
inline PieceType type_of_piece(Piece p) {
return PieceType(int(p) & 7);
}
return Piece((int(c) << 3) | int(pt));
}
-inline int piece_is_slider(Piece p) {
- return SlidingArray[int(p)];
-}
-
inline SquareDelta pawn_push(Color c) {
return (c == WHITE ? DELTA_N : DELTA_S);
}