mainHistory.fill(0);
captureHistory.fill(0);
- for (auto& to : continuationHistory)
- for (auto& h : to)
- h->fill(0);
-
- continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
+ for (bool inCheck : { false, true })
+ for (StatsType c : { NoCaptures, Captures })
+ for (auto& to : continuationHistory[inCheck][c])
+ for (auto& h : to)
+ h->fill(0);
+
+ for (bool inCheck : { false, true })
+ for (StatsType c : { NoCaptures, Captures })
+ continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
}
/// Thread::start_searching() wakes up the thread that will start the search