along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
-////
-//// Prototypes
-////
+/// The TimeManager class computes the optimal time to think depending on the
+/// maximum available time, the move game number and other parameters.
class TimeManager {
public:
+ void init(const Search::LimitsType& limits, int currentPly);
+ void pv_instability(int curChanges, int prevChanges);
+ int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
+ int maximum_time() const { return maximumSearchTime; }
- void update(int myTime, int myInc, int movesToGo, int currentPly);
- void best_move_changes(int curIter, int prevIter);
- int available_time() { return optimumSearchTime + extraSearchTime; }
-
+private:
int optimumSearchTime;
int maximumSearchTime;
- int extraSearchTime;
+ int unstablePVExtraTime;
};
#endif // !defined(TIMEMAN_H_INCLUDED)