////
#include "depth.h"
-#include "position.h"
+#include "move.h"
#include "value.h"
/// The TTEntry class is the class of transposition table entries
///
-/// A TTEntry needs 96 bits to be stored
+/// A TTEntry needs 128 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
+/// bit 96-111: static value
+/// bit 112-127: margin of static value
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
-/// bit 17-18: not used
-/// bit 19-22: value type
+/// bit 17-20: not used
+/// bit 21-22: value type
/// bit 23-31: generation
class TTEntry {
public:
- TTEntry() {}
- TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
- : key_ (k), data((m & 0x1FFFF) | (t << 19) | (generation << 23)),
- value_(int16_t(v)), depth_(int16_t(d)) {}
-
- uint32_t key() const { return key_; }
- Depth depth() const { return Depth(depth_); }
+ void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
+
+ key32 = k;
+ data = (m & 0x1FFFF) | (t << 21) | (g << 23);
+ value16 = int16_t(v);
+ depth16 = int16_t(d);
+ staticValue = int16_t(statV);
+ staticValueMargin = int16_t(kd);
+ }
+
+ uint32_t key() const { return key32; }
+ Depth depth() const { return Depth(depth16); }
Move move() const { return Move(data & 0x1FFFF); }
- Value value() const { return Value(value_); }
- ValueType type() const { return ValueType((data >> 19) & 0xF); }
- int generation() const { return (data >> 23); }
+ Value value() const { return Value(value16); }
+ ValueType type() const { return ValueType((data >> 21) & 3); }
+ int generation() const { return data >> 23; }
+ Value static_value() const { return Value(staticValue); }
+ Value static_value_margin() const { return Value(staticValueMargin); }
private:
- uint32_t key_;
+ uint32_t key32;
uint32_t data;
- int16_t value_;
- int16_t depth_;
+ int16_t value16;
+ int16_t depth16;
+ int16_t staticValue;
+ int16_t staticValueMargin;
};
-/// This is the number of TTEntry slots for each position
-const int ClusterSize = 5;
+/// This is the number of TTEntry slots for each cluster
+const int ClusterSize = 4;
-/// Each group of ClusterSize number of TTEntry form a TTCluster
-/// that is indexed by a single position key. Cluster is padded
-/// to a cache line size so to guarantee always aligned accesses.
+/// TTCluster consists of ClusterSize number of TTEntries.
+/// Size of TTCluster must not be bigger than a cache line size.
+/// In case it is less, it should be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
- char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
};
/// The transposition table class. This is basically just a huge array
-/// containing TTEntry objects, and a few methods for writing new entries
+/// containing TTCluster objects, and a few methods for writing new entries
/// and reading new ones.
class TranspositionTable {
+ TranspositionTable(const TranspositionTable&);
+ TranspositionTable& operator=(const TranspositionTable&);
+
public:
TranspositionTable();
~TranspositionTable();
void set_size(size_t mbSize);
void clear();
- void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
+ void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* retrieve(const Key posKey) const;
- void prefetch(const Key posKey) const;
void new_search();
- void insert_pv(const Position& pos, Move pv[]);
- void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
- int full() const;
+ TTEntry* first_entry(const Key posKey) const;
private:
- inline TTEntry* first_entry(const Key posKey) const;
-
- // Be sure 'writes' is at least one cache line away
- // from read only variables.
- unsigned char pad_before[64 - sizeof(unsigned)];
- unsigned writes; // heavy SMP read/write access here
- unsigned char pad_after[64];
-
size_t size;
TTCluster* entries;
uint8_t generation;
extern TranspositionTable TT;
+
+/// TranspositionTable::first_entry returns a pointer to the first
+/// entry of a cluster given a position. The lowest order bits of the key
+/// are used to get the index of the cluster.
+
+inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
+
+ return entries[uint32_t(posKey) & (size - 1)].data;
+}
+
#endif // !defined(TT_H_INCLUDED)