+Nageru and Futatabi 1.9.1, November 17th, 2019
+
+ - Support disabling optional effects if a given other effect is _enabled_
+ (typically for mutually exclusive effects).
+
+ - Make it possible for the theme to override the status line, by declaring
+ a function format_status_line() in the theme. Inspired by a C++ patch by
+ Alex Thomazo in the Breizhcamp repository.
+
+ - Various bugfixes.
+
+
+Nageru and Futatabi 1.9.0, July 20th, 2019
+
+ - Significant reworking of the theme engine: Chains (now called scenes)
+ can now instantiate different versions behind-the-scenes instead of the
+ user having to worry about input types, low/high quality, or replacing
+ effects with others. Menus can have submenus and checkboxes. Finally, some
+ callbacks, such as num_channels(), have been replaced with easier-to-use
+ imperative functions, ie., an explicit call to Nageru.set_num_channels(N).
+
+ See the documentation for more information, or the included themes,
+ which have been ported to the new interfaces. Existing themes will continue
+ to run without modification, but the old interfaces are deprecated.
+
+ Martin Sandsmark contributed a bugfix to this work.
+
+ - Support cross-compilation. Patch from Helmut Grohne.
+
+ - Kaeru now has a parameter --disable-audio for transcoding streams
+ with no audio.
+
+ - Various bugfixes. In particular, work around an issue where Mesa's shader
+ cache interacts with Qt's EGL support to create a confusing crash with
+ “vertex shader lacks `main'”.
+
+
+Nageru and Futatabi 1.8.6, April 19th, 2019
+
+ - Filenames for the recordings are now without colons; it caused
+ too much problems with various software, including most players.
+
+ - Various bugfixes.
+
+