+Nageru 1.5.0, April 5th, 2017
+
+ - Support for low-latency HDMI/SDI output in addition to (or instead of) the
+ stream. This currently only works with DeckLink cards, not bmusb. See the
+ manual for more information.
+
+ - Support changing the resolution from the command line, instead of locking
+ everything to 1280x720.
+
+ - The A/V sync code has been rewritten to be more in line with Fons
+ Adriaensen's original paper. It handles several cases much better,
+ in particular when trying to match 59.94 and 60 Hz sources to each other.
+ However, it might occasionally need a few extra seconds on startup to
+ lock properly if startup is slow.
+
+ - Add support for using x264 for the disk recording. This makes it possible,
+ among other things, to run Nageru on a machine entirely without VA-API
+ support.
+
+ - Support for 10-bit Y'CbCr, both on input and output. (Output requires
+ x264 disk recording, as Quick Sync Video does not support 10-bit H.264.)
+ This requires compute shader support, and is in general a little bit
+ slower on input and output, due to the extra amount of data being shuffled
+ around. Intermediate precision is 16-bit floating-point or better,
+ as before.
+
+ - Enable input mode autodetection for DeckLink cards that support it.
+ (bmusb mode has always been autodetected.)
+
+ - Add functionality to add a time code to the stream; useful for debugging
+ latency.
+
+ - The live display is now both more performant and of higher image quality.
+
+ - Fix a long-standing issue where the preview displays would be too bright
+ when using an NVIDIA GPU. (This did not affect the finished stream.)
+
+ - Many other bugfixes and small improvements.
+
+
+Nageru 1.4.2, November 24th, 2016
+
+ - Fix a thread race that would sometimes cause x264 streaming to go awry.
+
+
+Nageru 1.4.1, November 6th, 2016
+
+ - Various bugfixes.
+
+
+Nageru 1.4.0, October 26th, 2016
+
+ - Support for multichannel (or more accurately, multi-bus) audio,
+ choosable from the UI or using the --multichannel command-line
+ flag. In multichannel mode, you can take in inputs from multiple
+ different sources (or different channels on the same source, for
+ multichannel sound cards), apply effects to them separately and then
+ mix them together. This includes both audio from the video cards
+ as well as ALSA inputs, including hotplug. Ola Gundelsby contributed
+ invaluable feedback on this feature throughout the entire
+ development cycle.
+
+ - Support for having MIDI controllers control various aspects of the
+ audio UI, with relatively flexible mapping. Note that different
+ MIDI controllers can vary significantly in what protocol they speak,
+ so Nageru will not necessarily work with all. (The primary testing
+ controller has been the Akai MIDImix, and a pre-made mapping for
+ that is included. The Korg nanoKONTROL2 has also been tested and
+ works, but it requires some Korg-specific SysEx commands to make
+ the buttons and lights work.)
+
+ - Add a disk space indicator to the main window.
+
+ - Various bugfixes. In particular, an issue where the audio would pitch
+ up sharply after a series of many dropped frames has been fixed.
+
+
+Nageru 1.3.4, August 2nd, 2016
+
+ - Various bugfixes.
+
+