- // OK, so we're standing still, presumably at the end of a clip.
- // Look at the last frame played (if it exists), and show the closest
- // thing we've got.
- int64_t last_pts;
- {
- lock_guard<mutex> lock(queue_state_mu);
+ // OK, so we're standing still, presumably at the end of a clip.
+ // Look at the last frame played (if it exists), and show the closest
+ // thing we've got.