#include "frame_on_disk.h"
#include "jpeg_frame_view.h"
#include "queue_spot_holder.h"
#include "frame_on_disk.h"
#include "jpeg_frame_view.h"
#include "queue_spot_holder.h"
void schedule_original_frame(std::chrono::steady_clock::time_point,
int64_t output_pts, std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
void schedule_original_frame(std::chrono::steady_clock::time_point,
int64_t output_pts, std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame1, FrameOnDisk frame2,
void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame1, FrameOnDisk frame2,
void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void(std::shared_ptr<Frame>)> &&display_func,
QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame1, FrameOnDisk frame2,
float alpha, FrameOnDisk secondary_frame, // Empty = no secondary (fade) frame.
void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void(std::shared_ptr<Frame>)> &&display_func,
QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame1, FrameOnDisk frame2,
float alpha, FrameOnDisk secondary_frame, // Empty = no secondary (fade) frame.
void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
- QueueSpotHolder &&queue_spot_holder, const std::string &subtitle);
+ QueueSpotHolder &&queue_spot_holder, const std::string &subtitle); // Always no audio.
+ void schedule_silence(std::chrono::steady_clock::time_point, int64_t output_pts,
+ int64_t length_pts, QueueSpotHolder &&queue_spot_holder);
static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
// Allocated at the very start; if we're empty, we start dropping frames
// (so that we don't build up an infinite interpolation backlog).
// Allocated at the very start; if we're empty, we start dropping frames
// (so that we don't build up an infinite interpolation backlog).
- enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
- FrameOnDisk frame1; // The only frame for original frames.
+ enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH, SILENCE } type;
+
+ // For original frames only. Made move-only so we know explicitly
+ // we don't copy these ~200 kB files around inadvertedly.
+ std::unique_ptr<std::string> encoded_jpeg;
+
+ // For everything except original frames and silence.
+ FrameOnDisk frame1;
float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
std::function<void(std::shared_ptr<Frame>)> display_decoded_func; // Same, except for INTERPOLATED and FADED_INTERPOLATED.
std::string subtitle; // Blank for none.
std::function<void(std::shared_ptr<Frame>)> display_decoded_func; // Same, except for INTERPOLATED and FADED_INTERPOLATED.
std::string subtitle; // Blank for none.
+ std::string exif_data; // Blank for none.
+
+ // Audio, in stereo interleaved 32-bit PCM. If empty and not of type SILENCE, one frame's worth of silence samples
+ // is synthesized.
+ std::string audio;
+
+ // For silence frames only.
+ int64_t silence_length_pts;
GLuint last_flow_tex = 0;
FrameOnDisk last_frame1, last_frame2;
GLuint last_flow_tex = 0;
FrameOnDisk last_frame1, last_frame2;