virtual std::string effect_type_id() const { return "GammaExpansionEffect"; }
std::string output_fragment_shader();
virtual bool needs_linear_light() const { return false; }
virtual bool needs_srgb_primaries() const { return false; }
virtual std::string effect_type_id() const { return "GammaExpansionEffect"; }
std::string output_fragment_shader();
virtual bool needs_linear_light() const { return false; }
virtual bool needs_srgb_primaries() const { return false; }