+ // Put back the HLS zombies. There's no really good allocation here
+ // except round-robin; it would be marginally more efficient to match it
+ // to the client (since that would have them deleted immediately when
+ // the client requests the next fragment, instead of being later weeded
+ // out during statistics collection), but it's not a big deal.
+ for (const HLSZombieProto &zombie_proto : loaded_state.hls_zombies()) {
+ servers->add_hls_zombie_from_serialized(zombie_proto);
+ }
+