// We normally use EGL for zerocopy, but if we use VA against DRM
// instead of against X11, we turn it off, and then don't need EGL.
setenv("QT_XCB_GL_INTEGRATION", "xcb_egl", 0);
// We normally use EGL for zerocopy, but if we use VA against DRM
// instead of against X11, we turn it off, and then don't need EGL.
setenv("QT_XCB_GL_INTEGRATION", "xcb_egl", 0);