- string vert_shader =
- "#version 130 \n"
- " \n"
- "in vec2 position; \n"
- "in vec2 texcoord; \n"
- "out vec2 tc0; \n"
- " \n"
- "void main() \n"
- "{ \n"
- " // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
- " // \n"
- " // 2.000 0.000 0.000 -1.000 \n"
- " // 0.000 2.000 0.000 -1.000 \n"
- " // 0.000 0.000 -2.000 -1.000 \n"
- " // 0.000 0.000 0.000 1.000 \n"
- " gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
- " tc0 = texcoord; \n"
- "} \n";
- string frag_shader =
- "#version 130 \n"
- "in vec2 tc0; \n"
- "uniform sampler2D tex; \n"
- "out vec4 Y, CbCr, YCbCr; \n"
- "void main() { \n"
- " vec4 gray = texture(tex, tc0); \n";
+ string vert_shader = read_file("timecode.vert", _binary_timecode_vert_data, _binary_timecode_vert_size);
+ string frag_shader;