/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- // The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
- const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
+ // There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
+ const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
//
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
//
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
unsigned idx, repeat = 1;
std::vector<KPKPosition> db;
unsigned idx, repeat = 1;
std::vector<KPKPosition> db;
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
// Map 32 results into one KPKBitbase[] entry
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
// Map 32 results into one KPKBitbase[] entry
wksq = Square((idx >> 0) & 0x3F);
bksq = Square((idx >> 6) & 0x3F);
us = Color ((idx >> 12) & 0x01);
wksq = Square((idx >> 0) & 0x3F);
bksq = Square((idx >> 6) & 0x3F);
us = Color ((idx >> 12) & 0x01);
if ( rank_of(psq) == RANK_7
&& wksq != psq + DELTA_N
&& ( square_distance(bksq, psq + DELTA_N) > 1
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
result = WIN;
}
if ( rank_of(psq) == RANK_7
&& wksq != psq + DELTA_N
&& ( square_distance(bksq, psq + DELTA_N) > 1
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
result = WIN;
}
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
result = DRAW;
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
result = DRAW;
// White to Move: If one move leads to a position classified as WIN, the result
// of the current position is WIN. If all moves lead to positions classified
// White to Move: If one move leads to a position classified as WIN, the result
// of the current position is WIN. If all moves lead to positions classified
// position is classified as UNKNOWN.
//
// Black to Move: If one move leads to a position classified as DRAW, the result
// of the current position is DRAW. If all moves lead to positions classified
// position is classified as UNKNOWN.
//
// Black to Move: If one move leads to a position classified as DRAW, the result
// of the current position is DRAW. If all moves lead to positions classified
- // as WIN, the position is classified WIN otherwise the current position is
- // classified UNKNOWN.
+ // as WIN, the position is classified as WIN, otherwise the current position is
+ // classified as UNKNOWN.