-const Bitboard FileABB = 0x0101010101010101ULL;
-const Bitboard FileBBB = FileABB << 1;
-const Bitboard FileCBB = FileABB << 2;
-const Bitboard FileDBB = FileABB << 3;
-const Bitboard FileEBB = FileABB << 4;
-const Bitboard FileFBB = FileABB << 5;
-const Bitboard FileGBB = FileABB << 6;
-const Bitboard FileHBB = FileABB << 7;
-
-const Bitboard Rank1BB = 0xFF;
-const Bitboard Rank2BB = Rank1BB << (8 * 1);
-const Bitboard Rank3BB = Rank1BB << (8 * 2);
-const Bitboard Rank4BB = Rank1BB << (8 * 3);
-const Bitboard Rank5BB = Rank1BB << (8 * 4);
-const Bitboard Rank6BB = Rank1BB << (8 * 5);
-const Bitboard Rank7BB = Rank1BB << (8 * 6);
-const Bitboard Rank8BB = Rank1BB << (8 * 7);
-
-CACHE_LINE_ALIGNMENT
-
-extern Bitboard RMasks[SQUARE_NB];
-extern Bitboard RMagics[SQUARE_NB];
-extern Bitboard* RAttacks[SQUARE_NB];
-extern unsigned RShifts[SQUARE_NB];
-
-extern Bitboard BMasks[SQUARE_NB];
-extern Bitboard BMagics[SQUARE_NB];
-extern Bitboard* BAttacks[SQUARE_NB];
-extern unsigned BShifts[SQUARE_NB];
+constexpr Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
+constexpr Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
+constexpr Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
+constexpr Bitboard Center = (FileDBB | FileEBB) & (Rank4BB | Rank5BB);
+
+constexpr Bitboard KingFlank[FILE_NB] = {
+ QueenSide ^ FileDBB, QueenSide, QueenSide,
+ CenterFiles, CenterFiles,
+ KingSide, KingSide, KingSide ^ FileEBB
+};
+
+extern uint8_t PopCnt16[1 << 16];
+extern uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];