- bonus += evaluate_pieces<KNIGHT, Us, HasPopCnt, Trace>(pos, ei, mobility, mobilityArea);
- bonus += evaluate_pieces<BISHOP, Us, HasPopCnt, Trace>(pos, ei, mobility, mobilityArea);
- bonus += evaluate_pieces<ROOK, Us, HasPopCnt, Trace>(pos, ei, mobility, mobilityArea);
- bonus += evaluate_pieces<QUEEN, Us, HasPopCnt, Trace>(pos, ei, mobility, mobilityArea);
+ score += evaluate_pieces<KNIGHT, Us, Trace>(pos, ei, mobility, mobilityArea);
+ score += evaluate_pieces<BISHOP, Us, Trace>(pos, ei, mobility, mobilityArea);
+ score += evaluate_pieces<ROOK, Us, Trace>(pos, ei, mobility, mobilityArea);
+ score += evaluate_pieces<QUEEN, Us, Trace>(pos, ei, mobility, mobilityArea);