- connect(m_effectStack, SIGNAL(updateEffect(ClipItem*, int, QDomElement, QDomElement, int,bool)), trackView->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, int, QDomElement, QDomElement, int,bool)));
- connect(m_effectStack, SIGNAL(updateClipRegion(ClipItem*, int, QString)), trackView->projectView(), SLOT(slotUpdateClipRegion(ClipItem*, int, QString)));
- connect(m_effectStack, SIGNAL(removeEffect(ClipItem*, int, QDomElement)), trackView->projectView(), SLOT(slotDeleteEffect(ClipItem*, int, QDomElement)));
- connect(m_effectStack, SIGNAL(addEffect(ClipItem*, QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*, QDomElement)));
- connect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, QList <int>, bool)), trackView->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, QList <int>, bool)));
- connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, QList <int>, int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, QList <int>, int)));
+ connect(m_effectStack, SIGNAL(updateEffect(ClipItem*,int,QDomElement,QDomElement,int,bool)), trackView->projectView(), SLOT(slotUpdateClipEffect(ClipItem*,int,QDomElement,QDomElement,int,bool)));
+ connect(m_effectStack, SIGNAL(updateClipRegion(ClipItem*,int,QString)), trackView->projectView(), SLOT(slotUpdateClipRegion(ClipItem*,int,QString)));
+ connect(m_effectStack, SIGNAL(removeEffect(ClipItem*,int,QDomElement)), trackView->projectView(), SLOT(slotDeleteEffect(ClipItem*,int,QDomElement)));
+ connect(m_effectStack, SIGNAL(addEffect(ClipItem*,QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*,QDomElement)));
+ connect(m_effectStack, SIGNAL(changeEffectState(ClipItem*,int,QList<int>,bool)), trackView->projectView(), SLOT(slotChangeEffectState(ClipItem*,int,QList<int>,bool)));
+ connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*,int,QList<int>,int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*,int,QList<int>,int)));