+/// MaterialInfo::space_weight() simply returns the weight for the space
+/// evaluation for this material configuration.
+
+inline int MaterialInfo::space_weight() const {
+
+ return spaceWeight;
+}
+
+/// MaterialInfo::game_phase() returns the game phase according
+/// to this material configuration.
+
+inline Phase MaterialInfo::game_phase() const {
+
+ return gamePhase;
+}
+
+