- // Our rank plus previous one. Used for chain detection
- b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
-
- // Flag the pawn as passed, isolated, doubled or member of a pawn
- // chain (but not the backward one).
- chain = ourPawns & adjacent_files_bb(f) & b;
- isolated = !(ourPawns & adjacent_files_bb(f));
- doubled = ourPawns & forward_bb(Us, s);
- opposed = theirPawns & forward_bb(Us, s);
- passed = !(theirPawns & passed_pawn_mask(Us, s));
-
- // Test for backward pawn
- backward = false;
-
- // If the pawn is passed, isolated, or member of a pawn chain it cannot
- // be backward. If there are friendly pawns behind on adjacent files
- // or if can capture an enemy pawn it cannot be backward either.
- if ( !(passed | isolated | chain)
- && !(ourPawns & pawn_attack_span(Them, s))
- && !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
+ // Our rank plus previous one
+ b = rank_bb(s) | rank_bb(s - pawn_push(Us));
+
+ // Flag the pawn as passed, isolated, doubled or
+ // connected (but not the backward one).
+ connected = ourPawns & adjacent_files_bb(f) & b;
+ isolated = !(ourPawns & adjacent_files_bb(f));
+ doubled = ourPawns & forward_bb(Us, s);
+ opposed = theirPawns & forward_bb(Us, s);
+ passed = !(theirPawns & passed_pawn_mask(Us, s));
+
+ // Test for backward pawn.
+ // If the pawn is passed, isolated, or connected it cannot be
+ // backward. If there are friendly pawns behind on adjacent files
+ // or if it can capture an enemy pawn it cannot be backward either.
+ if ( (passed | isolated | connected)
+ || (ourPawns & pawn_attack_span(Them, s))
+ || (pos.attacks_from<PAWN>(s, Us) & theirPawns))
+ backward = false;
+ else