Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(Color c) const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(Color c) const;
template<PieceType Pt> int count() const;
template<PieceType Pt> const Square* squares(Color c) const;
template<PieceType Pt> Square square(Color c) const;
template<PieceType Pt> int count() const;
template<PieceType Pt> const Square* squares(Color c) const;
template<PieceType Pt> Square square(Color c) const;
- int can_castle(Color c) const;
- int can_castle(CastlingRight cr) const;
- bool castling_impeded(CastlingRight cr) const;
- Square castling_rook_square(CastlingRight cr) const;
+ int castling_rights(Color c) const;
+ bool can_castle(CastlingRights cr) const;
+ bool castling_impeded(CastlingRights cr) const;
+ Square castling_rook_square(CastlingRights cr) const;
// Piece specific
bool pawn_passed(Color c, Square s) const;
bool opposite_bishops() const;
// Piece specific
bool pawn_passed(Color c, Square s) const;
bool opposite_bishops() const;
// Doing and undoing moves
void do_move(Move m, StateInfo& newSt);
// Doing and undoing moves
void do_move(Move m, StateInfo& newSt);
bool is_chess960() const;
Thread* this_thread() const;
bool is_draw(int ply) const;
bool is_chess960() const;
Thread* this_thread() const;
bool is_draw(int ply) const;
- void remove_piece(Piece pc, Square s);
- void move_piece(Piece pc, Square from, Square to);
+ void remove_piece(Square s);
+ void move_piece(Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
return sideToMove;
}
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
return sideToMove;
}
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1);
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1);
-inline int Position::can_castle(CastlingRight cr) const {
+inline bool Position::is_on_semiopen_file(Color c, Square s) const {
+ return !(pieces(c, PAWN) & file_bb(s));
+}
+
+inline bool Position::can_castle(CastlingRights cr) const {
-inline int Position::can_castle(Color c) const {
- return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
+inline int Position::castling_rights(Color c) const {
+ return c & CastlingRights(st->castlingRights);
-inline bool Position::castling_impeded(CastlingRight cr) const {
- return byTypeBB[ALL_PIECES] & castlingPath[cr];
+inline bool Position::castling_impeded(CastlingRights cr) const {
+ assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
+
+ return pieces() & castlingPath[cr];
- assert(Pt != PAWN);
- return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
+ static_assert(Pt != PAWN, "Pawn attacks need color");
+
+ return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
-inline Bitboard Position::discovered_check_candidates() const {
- return st->blockersForKing[~sideToMove] & pieces(sideToMove);
-}
-
-inline Bitboard Position::pinned_pieces(Color c) const {
- return st->blockersForKing[c] & pieces(c);
+inline Bitboard Position::blockers_for_king(Color c) const {
+ return st->blockersForKing[c];
- && relative_rank(sideToMove, from_sq(m)) > RANK_4;
+ && relative_rank(sideToMove, to_sq(m)) > RANK_5;
+}
+
+inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
+ return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
- Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
- byTypeBB[ALL_PIECES] ^= from_to_bb;
- byTypeBB[type_of(pc)] ^= from_to_bb;
- byColorBB[color_of(pc)] ^= from_to_bb;
+ Piece pc = board[from];
+ Bitboard fromTo = from | to;
+ byTypeBB[ALL_PIECES] ^= fromTo;
+ byTypeBB[type_of(pc)] ^= fromTo;
+ byColorBB[color_of(pc)] ^= fromTo;