+/// The LimitsType struct stores information sent by GUI about available time
+/// to search the current move, maximum depth/time, if we are in analysis mode
+/// or if we have to ponder while is our opponent's side to move.
+
+struct LimitsType {
+
+ LimitsType() { memset(this, 0, sizeof(LimitsType)); }
+ bool use_time_management() const { return !(movetime | depth | nodes | infinite); }
+
+ int time[2], inc[2], movestogo, depth, nodes, movetime, infinite, ponder;
+};