- bool available_slave_exists(Thread* master) const;
- void set_timer(int msec);
- void wait_for_search_finished();
- void start_searching(const Position&, const Search::LimitsType&,
- const std::vector<Move>&, Search::StateStackPtr&);
-
- template <bool Fake>
- Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
- Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
-private:
- friend class Thread;
- friend void check_time();
+ Thread* available_slave(const Thread* master) const;
+ void wait_for_think_finished();
+ void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);