+ void start_searching();
+ void wait_for_search_finished();
+ size_t id() const { return idx; }
+
+ Pawns::Table pawnsTable;
+ Material::Table materialTable;
+ size_t pvIdx, pvLast;
+ uint64_t ttHitAverage;
+ int selDepth, nmpMinPly;
+ Color nmpColor;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
+
+ Position rootPos;
+ StateInfo rootState;
+ Search::RootMoves rootMoves;
+ Depth rootDepth, completedDepth;
+ CounterMoveHistory counterMoves;
+ ButterflyHistory mainHistory;
+ LowPlyHistory lowPlyHistory;
+ CapturePieceToHistory captureHistory;
+ ContinuationHistory continuationHistory[2][2];
+ Score trend;
+};