-////
-//// Prototypes
-////
-
-void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
- int* maxSearchTime, int* absoluteMaxSearchTime);
+/// The TimeManager class computes the optimal time to think depending on the
+/// maximum available time, the move game number and other parameters.
+
+class TimeManager {
+public:
+ void init(const Search::LimitsType& limits, int currentPly);
+ void pv_instability(int curChanges, int prevChanges);
+ int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
+ int maximum_time() const { return maximumSearchTime; }
+
+private:
+ int optimumSearchTime;
+ int maximumSearchTime;
+ int unstablePVExtraTime;
+};