+#include "misc.h"
+#include "search.h"
+#include "thread.h"
+
+/// The TimeManagement class computes the optimal time to think depending on
+/// the maximum available time, the game move number and other parameters.
+
+class TimeManagement {
+public:
+ void init(Search::LimitsType& limits, Color us, int ply);
+ TimePoint optimum() const { return optimumTime; }
+ TimePoint maximum() const { return maximumTime; }
+ TimePoint elapsed() const { return Search::Limits.npmsec ?
+ TimePoint(Threads.nodes_searched()) : now() - startTime; }
+
+ int64_t availableNodes; // When in 'nodes as time' mode
+
+private:
+ TimePoint startTime;
+ TimePoint optimumTime;
+ TimePoint maximumTime;
+};