+#include "misc.h"
+#include "search.h"
+#include "thread.h"
+
+/// The TimeManagement class computes the optimal time to think depending on
+/// the maximum available time, the game move number and other parameters.
+
+class TimeManagement {
+public:
+ void init(Search::LimitsType& limits, Color us, int ply);
+ int optimum() const { return optimumTime; }
+ int maximum() const { return maximumTime; }
+ int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
+
+ int64_t availableNodes; // When in 'nodes as time' mode
+
+private:
+ TimePoint startTime;
+ int optimumTime;
+ int maximumTime;
+};