- TTEntry();
- TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
- Key key() const { return key_; }
- Depth depth() const { return Depth(depth_); }
- Move move() const { return Move(data & 0x7FFFF); }
- Value value() const { return Value(value_); }
- ValueType type() const { return ValueType((data >> 20) & 3); }
- int generation() const { return (data >> 23); }
+ void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
+
+ key32 = (uint32_t)k;
+ move16 = (uint16_t)m;
+ bound = (uint8_t)b;
+ generation8 = (uint8_t)g;
+ value16 = (int16_t)v;
+ depth16 = (int16_t)d;
+ evalValue = (int16_t)ev;
+ evalMargin = (int16_t)em;
+ }
+ void set_generation(int g) { generation8 = (uint8_t)g; }
+
+ uint32_t key() const { return key32; }
+ Depth depth() const { return (Depth)depth16; }
+ Move move() const { return (Move)move16; }
+ Value value() const { return (Value)value16; }
+ Bound type() const { return (Bound)bound; }
+ int generation() const { return (int)generation8; }
+ Value eval_value() const { return (Value)evalValue; }
+ Value eval_margin() const { return (Value)evalMargin; }