+ benchmark(pos, ss);
+ }
+ else if (token == "key") sync_cout << "position key: " << hex << pos.key()
+ << "\nmaterial key: " << pos.material_key()
+ << "\npawn key: " << pos.pawn_key()
+ << sync_endl;
+
+ else if (token == "uci") sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
+
+ else if (token == "ucinewgame") TT.clear();
+ else if (token == "go") go(pos, is);
+ else if (token == "position") set_position(pos, is);
+ else if (token == "setoption") set_option(is);
+ else if (token == "flip") pos.flip();
+ else if (token == "bench") benchmark(pos, is);
+ else if (token == "d") sync_cout << pos.pretty() << sync_endl;
+ else if (token == "isready") sync_cout << "readyok" << sync_endl;
+ else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;