+void EffectChainTester::run(float *out_data, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run<float>(out_data, NULL, NULL, GL_FLOAT, format, color_space, gamma_curve, alpha_format);
+}
+
+void EffectChainTester::run(float *out_data, float *out_data2, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run<float>(out_data, out_data2, NULL, GL_FLOAT, format, color_space, gamma_curve, alpha_format);
+}
+
+void EffectChainTester::run(float *out_data, float *out_data2, float *out_data3, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run(out_data, out_data2, out_data3, GL_FLOAT, format, color_space, gamma_curve, alpha_format);
+}
+
+void EffectChainTester::run(unsigned char *out_data, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run<unsigned char>(out_data, NULL, NULL, GL_UNSIGNED_BYTE, format, color_space, gamma_curve, alpha_format);
+}
+
+void EffectChainTester::run(unsigned char *out_data, unsigned char *out_data2, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run<unsigned char>(out_data, out_data2, NULL, GL_UNSIGNED_BYTE, format, color_space, gamma_curve, alpha_format);
+}
+
+void EffectChainTester::run(unsigned char *out_data, unsigned char *out_data2, unsigned char *out_data3, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ internal_run(out_data, out_data2, out_data3, GL_UNSIGNED_BYTE, format, color_space, gamma_curve, alpha_format);
+}
+
+template<class T>
+void EffectChainTester::internal_run(T *out_data, T *out_data2, T *out_data3, GLenum internal_format, GLenum format, Colorspace color_space, GammaCurve gamma_curve, OutputAlphaFormat alpha_format)
+{
+ if (!finalized) {
+ finalize_chain(color_space, gamma_curve, alpha_format);
+ }
+
+ GLuint type;
+ if (framebuffer_format == GL_RGBA8) {
+ type = GL_UNSIGNED_BYTE;
+ } else if (framebuffer_format == GL_RGBA16F || framebuffer_format == GL_RGBA32F) {
+ type = GL_FLOAT;
+ } else {
+ // Add more here as needed.
+ assert(false);
+ }
+
+ unsigned num_outputs;
+ if (out_data3 != NULL) {
+ num_outputs = 3;
+ } else if (out_data2 != NULL) {
+ num_outputs = 2;
+ } else {
+ num_outputs = 1;
+ }
+
+ GLuint fbo, texnum[3];
+
+ glGenTextures(num_outputs, texnum);
+ check_error();
+ for (unsigned i = 0; i < num_outputs; ++i) {
+ glBindTexture(GL_TEXTURE_2D, texnum[i]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, framebuffer_format, width, height, 0, GL_RGBA, type, NULL);
+ check_error();
+ }
+
+ glGenFramebuffers(1, &fbo);
+ check_error();
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ check_error();
+ for (unsigned i = 0; i < num_outputs; ++i) {
+ glFramebufferTexture2D(
+ GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0 + i,
+ GL_TEXTURE_2D,
+ texnum[i],
+ 0);
+ check_error();
+ }
+
+ GLenum bufs[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
+ glDrawBuffers(num_outputs, bufs);
+
+ chain.render_to_fbo(fbo, width, height);
+
+ T *data[3] = { out_data, out_data2, out_data3 };
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ check_error();
+ for (unsigned i = 0; i < num_outputs; ++i) {
+ T *ptr = data[i];
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + i);
+ if (!epoxy_is_desktop_gl() && (format == GL_RED || format == GL_BLUE || format == GL_ALPHA)) {
+ // GLES will only read GL_RGBA.
+ T *temp = new T[width * height * 4];
+ glReadPixels(0, 0, width, height, GL_RGBA, internal_format, temp);
+ check_error();
+ if (format == GL_ALPHA) {
+ for (unsigned i = 0; i < width * height; ++i) {
+ ptr[i] = temp[i * 4 + 3];
+ }
+ } else if (format == GL_BLUE) {
+ for (unsigned i = 0; i < width * height; ++i) {
+ ptr[i] = temp[i * 4 + 2];
+ }
+ } else {
+ for (unsigned i = 0; i < width * height; ++i) {
+ ptr[i] = temp[i * 4];
+ }
+ }
+ delete[] temp;
+ } else {
+ glReadPixels(0, 0, width, height, format, internal_format, ptr);
+ check_error();
+ }
+
+ if (format == GL_RGBA) {
+ vertical_flip(ptr, width * 4, height);
+ } else {
+ vertical_flip(ptr, width, height);