- " vec4 gray = texture(tex, tc0); \n"
- " RGBA = gray.rrra; \n"
- " gray.r = gray.r * ((235.0-16.0)/255.0) + 16.0/255.0; \n" // Limited-range Y'CbCr.
+ " vec4 gray = texture(tex, tc0); \n";
+ if (global_flags.ten_bit_output) {
+ frag_shader +=
+ " gray.r = gray.r * ((940.0-16.0)/65535.0) + 16.0/65535.0; \n" // Limited-range Y'CbCr.
+ " CbCr = vec4(512.0/65535.0, 512.0/65535.0, 0.0, 1.0); \n";
+ } else {
+ frag_shader +=
+ " gray.r = gray.r * ((235.0-16.0)/255.0) + 16.0/255.0; \n" // Limited-range Y'CbCr.
+ " CbCr = vec4(128.0/255.0, 128.0/255.0, 0.0, 1.0); \n";
+ }
+ frag_shader +=