+Nageru 1.5.0, April 5th, 2017
+
+ - Support for low-latency HDMI/SDI output in addition to (or instead of) the
+ stream. This currently only works with DeckLink cards, not bmusb. See the
+ manual for more information.
+
+ - Support changing the resolution from the command line, instead of locking
+ everything to 1280x720.
+
+ - The A/V sync code has been rewritten to be more in line with Fons
+ Adriaensen's original paper. It handles several cases much better,
+ in particular when trying to match 59.94 and 60 Hz sources to each other.
+ However, it might occasionally need a few extra seconds on startup to
+ lock properly if startup is slow.
+
+ - Add support for using x264 for the disk recording. This makes it possible,
+ among other things, to run Nageru on a machine entirely without VA-API
+ support.
+
+ - Support for 10-bit Y'CbCr, both on input and output. (Output requires
+ x264 disk recording, as Quick Sync Video does not support 10-bit H.264.)
+ This requires compute shader support, and is in general a little bit
+ slower on input and output, due to the extra amount of data being shuffled
+ around. Intermediate precision is 16-bit floating-point or better,
+ as before.
+
+ - Enable input mode autodetection for DeckLink cards that support it.
+ (bmusb mode has always been autodetected.)
+
+ - Add functionality to add a time code to the stream; useful for debugging
+ latency.
+
+ - The live display is now both more performant and of higher image quality.
+
+ - Fix a long-standing issue where the preview displays would be too bright
+ when using an NVIDIA GPU. (This did not affect the finished stream.)
+
+ - Many other bugfixes and small improvements.
+
+
Nageru 1.4.2, November 24th, 2016
- Fix a thread race that would sometimes cause x264 streaming to go awry.