(so 12.8 GB/sec theoretical memory bandwidth, shared between CPU and GPU).
-Nageru is in beta stage. It currently needs:
+Nageru currently needs:
- An Intel processor with Intel Quick Sync, or otherwise some hardware
H.264 encoder exposed through VA-API. Note that you can use VA-API over
- Working OpenGL; Movit works with almost any modern OpenGL implementation.
Nageru has been tested with Intel on Mesa (you want 11.2 or newer, due
to critical stability bugfixes), and with NVIDIA's proprietary drivers.
- AMD's proprietary drivers (fglrx) are known not to work due to driver bugs;
- I am in contact with AMD to try to get this resolved.
+ The status of AMD's proprietary drivers is currently unknown.
- libzita-resampler, for resampling sound sources so that they are in sync
between sources, and also for oversampling for the peak meter.
Nageru's home page is at https://nageru.sesse.net/, where you can also find
-contact information and link to the latest version.
+contact information, full documentation and link to the latest version.
Legalese: TL;DR: Everything is GPLv3-or-newer compatible, and see