#include <cstdio>
+#include <cstring>
+#include <iconv.h>
#include <unistd.h>
#include <pqxx/pqxx>
-#include "glwindow.h"
-
-/*
- * A trigger that exits whenever it's trigged (used when we change big things
- * such as starting a new tournament, and it's not really worth doing a clean
- * change).
- */
-class ExitTrigger : pqxx::trigger {
-public:
- ExitTrigger(pqxx::connection_base &conn, const PGSTD::string &name)
- : pqxx::trigger(conn, name) {}
+#include <tinyptc.h>
+#include "flagtrigger.h"
+#include "widestring.h"
+#include "fetch_current_tournament.h"
+#include "fetch_list_of_active_groups.h"
+#include "fetch_list_of_finished_groups.h"
+#include "fetch_group.h"
+#include "fetch_auxilliary_screens.h"
+#include "fonts.h"
+#include "groupscreen.h"
+#include "top10scorescreen.h"
+#include "top5chosenscreen.h"
+#include "splitscreen.h"
+#include "rotatescreen.h"
+
+Tournament active_tournament;
+std::vector<SkeletonGroup> active_groups;
+std::vector<GenericScreen *> screens;
+GenericScreen *mainscreen = NULL;
+unsigned char framebuf[SCREEN_WIDTH * SCREEN_HEIGHT * 4], screenbuf[SCREEN_WIDTH * SCREEN_HEIGHT * 4];
+
+void init(pqxx::connection &conn)
+{
+ std::vector<widestring> aux_screens;
+
+ if (screens.size() == 0 || mainscreen != screens[0])
+ delete mainscreen;
- virtual void operator() (int pid)
- {
- std::fprintf(stderr, "Received an exit trigger from pid %u\n", pid);
- exit(0);
+ for (std::vector<GenericScreen *>::const_iterator i = screens.begin(); i != screens.end(); ++i) {
+ delete *i;
+ }
+ screens.erase(screens.begin(), screens.end());
+
+ conn.perform(FetchCurrentTournament(&active_tournament));
+ conn.perform(FetchListOfActiveGroups(&active_groups));
+
+ if (active_tournament.id == -1) {
+ std::fprintf(stderr, "No active tournament\n");
+ } else {
+ std::fprintf(stderr, "Current tournament is %d\n", active_tournament.id);
+
+ for (std::vector<SkeletonGroup>::const_iterator i = active_groups.begin(); i != active_groups.end(); ++i) {
+ std::fprintf(stderr, "tourn: %u round: %u parallel: %u num_machines: %u\n",
+ i->tournament, i->round, i->parallel, i->num_machines);
+
+ // memory leaks here?
+ for (unsigned j = 0; j < i->num_machines; ++j) {
+ RotateScreen *rs = new RotateScreen();
+ screens.push_back(rs);
+ rs->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, j, i->num_machines, i->players_per_machine));
+ }
+ }
}
-};
+
+ // show auxilliary screens if we have zero, two or three other screens going
+ if (screens.size() < 4 && screens.size() != 1) {
+ RotateScreen *aux_screen = new RotateScreen();
+ screens.push_back(aux_screen);
+
+ conn.perform(FetchAuxilliaryScreens(&aux_screens));
+ for (std::vector<widestring>::const_iterator i = aux_screens.begin(); i != aux_screens.end(); ++i) {
+ if (*i == widestring("top10scores")) {
+ aux_screen->add_screen(new Top10ScoreScreen(conn, active_tournament.id));
+ continue;
+ }
+ if (*i == widestring("top5chosen")) {
+ aux_screen->add_screen(new Top5ChosenScreen(conn, active_tournament.id));
+ continue;
+ }
+ std::fprintf(stderr, "Foobarbaz?\n");
+ }
+
+ /*
+ * If we still have room, make yet another rotational screen with
+ * results from previous groups -- otherwise tack them onto the end
+ * of the auxilliary screens.
+ */
+ RotateScreen *finished_groups_screen = aux_screen;
+ if (screens.size() < 4 && screens.size() != 1) {
+ finished_groups_screen = new RotateScreen();
+ screens.push_back(finished_groups_screen);
+ }
+
+ std::vector<SkeletonGroup> finished_groups;
+ conn.perform(FetchListOfFinishedGroups(active_tournament.id, &finished_groups));
+
+ for (std::vector<SkeletonGroup>::const_iterator i = finished_groups.begin(); i != finished_groups.end(); ++i) {
+ finished_groups_screen->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, 0, 1, 1));
+ }
+ }
+
+ // hack
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+ screens.push_back(NULL);
+
+ if (screens[1] == NULL) {
+ mainscreen = screens[0];
+ } else {
+ mainscreen = new SplitScreen(screens[0], screens[1], screens[2], screens[3]);
+ }
+}
+
+void main_loop(pqxx::connection &conn)
+{
+ if (active_tournament.id == -1) {
+ // No active tournament, sleep a second or so and exit
+ conn.await_notification(1, 0);
+ return;
+ }
+
+ if (mainscreen && mainscreen->check_invalidated()) {
+ mainscreen->draw(framebuf, SCREEN_WIDTH, SCREEN_HEIGHT);
+ ptc_update(framebuf);
+ conn.await_notification(0, 10000);
+ } else {
+ ptc_update(framebuf);
+ conn.await_notification(0, 200000);
+ }
+}
int main(int argc, char **argv)
{
- GLWindow glw("CCBS bigscreen", 800, 600, 32, false, 16, -1);
+ ptc_open("CCBS bigscreen", SCREEN_WIDTH, SCREEN_HEIGHT);
+
try {
- pqxx::connection conn("dbname=ccbs host=sql.samfundet.no user=ccbs password=GeT|>>B_");
- ExitTrigger et(conn, "bs_tournament_changed");
+ init_freetype();
+ pqxx::connection conn("dbname=ccbs host=altersex.samfundet.no user=ccbs password=GeT|>>B_");
+ FlagTrigger tournament_changed(conn, "active_tournament");
+ FlagTrigger rounds_changed(conn, "active_groups");
- sleep(1);
-
- pqxx::work t(conn, "trx");
-
- // fetch all songs
- pqxx::result res( t.exec("SELECT * FROM songs") );
- for (pqxx::result::const_iterator i = res.begin(); i != res.end(); ++i) {
- std::fprintf(stderr, "%s\n", i["title"].c_str());
+ // when active_tournament or active_rounds is changed, we destroy everything and start from scratch
+ // (at least currently)
+ for ( ;; ) {
+ tournament_changed.reset_flag();
+ rounds_changed.reset_flag();
+ init(conn);
+ do {
+ main_loop(conn);
+ conn.get_notifs();
+ } while (!tournament_changed.get_flag() && !rounds_changed.get_flag());
+ std::fprintf(stderr, "active_tournament or active_groups changed, resetting...\n");
}
- t.commit();
-
- sleep(1);
} catch (const std::exception &e) {
std::fprintf(stderr, "Exception: %s\n", e.what());
exit(1);