// no way of expressing that currently.
virtual bool needs_texture_bounce() const { return true; }
virtual bool changes_output_size() const { return true; }
+ virtual bool sets_virtual_output_size() const { return false; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
virtual void get_output_size(unsigned *width, unsigned *height,
EffectChain *chain;
int primary_input_width, primary_input_height;
int num_repeats_x, num_repeats_y;
+ float uniform_num_repeats[2];
};
} // namespace movit