#include <string>
#include <vector>
-struct MarkPoolConfig {
- int from, to;
-};
-
struct StreamConfig {
std::string url; // As seen by the client.
std::string src; // Can be empty.
size_t backlog_size;
- int mark_pool; // -1 for none.
+ uint32_t pacing_rate; // In bytes per second. Default is ~0U (no limit).
enum { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE } encoding;
};
struct UDPStreamConfig {
sockaddr_in6 dst;
std::string src; // Can be empty.
- int mark_pool; // -1 for none.
+ uint32_t pacing_rate; // In bytes per second. Default is ~0U (no limit).
+ int ttl; // Default is -1 (use operating system default).
+ int multicast_iface_index; // Default is -1 (use operating system default).
};
struct AcceptorConfig {
- int port;
+ sockaddr_in6 addr;
};
struct LogConfig {
struct Config {
bool daemonize;
int num_servers;
- std::vector<MarkPoolConfig> mark_pools;
std::vector<StreamConfig> streams;
std::vector<UDPStreamConfig> udpstreams;
std::vector<AcceptorConfig> acceptors;
std::string stats_file; // Empty means no stats file.
int stats_interval;
+ std::string input_stats_file; // Empty means no input stats file.
+ int input_stats_interval;
+
std::string access_log_file; // Empty means no accses_log file.
};