<?xml version="1.0" encoding="utf-8"?>\r
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
<ItemGroup Label="ProjectConfigurations">\r
+ <ProjectConfiguration Include="Profile|Win32">\r
+ <Configuration>Profile</Configuration>\r
+ <Platform>Win32</Platform>\r
+ </ProjectConfiguration>\r
<ProjectConfiguration Include="Debug|Win32">\r
<Configuration>Debug</Configuration>\r
<Platform>Win32</Platform>\r
</ProjectConfiguration>\r
+ <ProjectConfiguration Include="Develop|Win32">\r
+ <Configuration>Develop</Configuration>\r
+ <Platform>Win32</Platform>\r
+ </ProjectConfiguration>\r
<ProjectConfiguration Include="Release|Win32">\r
<Configuration>Release</Configuration>\r
<Platform>Win32</Platform>\r
</PropertyGroup>\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
<CharacterSet>Unicode</CharacterSet>\r
- <WholeProgramOptimization>true</WholeProgramOptimization>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
</PropertyGroup>\r
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
<CharacterSet>Unicode</CharacterSet>\r
<UseIntelTBB>true</UseIntelTBB>\r
<InstrumentIntelTBB>false</InstrumentIntelTBB>\r
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
</ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
+ </ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
+ </ImportGroup>\r
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
<PropertyGroup Label="UserMacros" />\r
<PropertyGroup>\r
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">debug\</IntDir>\r
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">release\</IntDir>\r
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\dependencies\boost_1_44_0\;..\..\..\dependencies\boost_1_44_0\;..\..\dependencies\ffmpeg 0.6\include\;..\..\..\dependencies\ffmpeg 0.6\include\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\include\;..\..\..\dependencies\SFML-1.6\include\;..\..\dependencies\tbb30_20100406oss\include\;..\..\..\dependencies\tbb30_20100406oss\include\;$(IncludePath)</IncludePath>\r
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\dependencies\boost_1_44_0\;..\..\..\dependencies\boost_1_44_0\;..\..\dependencies\ffmpeg 0.6\include\;..\..\..\dependencies\ffmpeg 0.6\include\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\include\;..\..\..\dependencies\SFML-1.6\include\;..\..\dependencies\tbb30_20100406oss\include\;..\..\..\dependencies\tbb30_20100406oss\include\;$(IncludePath)</IncludePath>\r
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\dependencies\boost_1_44_0\stage\lib\;..\..\..\dependencies\boost_1_44_0\stage\lib\;..\..\dependencies\ffmpeg 0.6\lib\;..\..\..\dependencies\ffmpeg 0.6\lib\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\lib\;..\..\..\dependencies\SFML-1.6\lib\;..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;..\..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\dependencies\boost_1_44_0\stage\lib\;..\..\..\dependencies\boost_1_44_0\stage\lib\;..\..\dependencies\ffmpeg 0.6\lib\;..\..\..\dependencies\ffmpeg 0.6\lib\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\lib\;..\..\..\dependencies\SFML-1.6\lib\;..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;..\..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)debug\</OutDir>\r
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)release\</OutDir>\r
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionName)</TargetName>\r
- <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionName)</TargetName>\r
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)tmp\$(Configuration)\</IntDir>\r
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)tmp\$(Configuration)\</IntDir>\r
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(ProjectDir)tmp\$(Configuration)\</IntDir>\r
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">$(ProjectDir)tmp\$(Configuration)\</IntDir>\r
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\;..\dependencies\boost_1_44_0\;..\dependencies\tbb\include\;..\dependencies\SFML-1.6\include;..\dependencies\glew-1.6.0\include;..\dependencies\FreeImage\Dist;$(IncludePath)</IncludePath>\r
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\;..\dependencies\boost_1_44_0\;..\dependencies\tbb\include\;..\dependencies\SFML-1.6\include;..\dependencies\glew-1.6.0\include;..\dependencies\FreeImage\Dist;$(IncludePath)</IncludePath>\r
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">..\;..\dependencies\boost_1_44_0\;..\dependencies\tbb\include\;..\dependencies\SFML-1.6\include;..\dependencies\glew-1.6.0\include;..\dependencies\FreeImage\Dist;$(IncludePath)</IncludePath>\r
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">..\;..\dependencies\boost_1_44_0\;..\dependencies\tbb\include\;..\dependencies\SFML-1.6\include;..\dependencies\glew-1.6.0\include;..\dependencies\FreeImage\Dist;$(IncludePath)</IncludePath>\r
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\dependencies\boost_1_44_0\stage\lib\;..\dependencies\ffmpeg 0.6\lib\;..\dependencies\FreeImage\Dist\;..\dependencies\glew-1.6.0\lib;..\dependencies\SFML-1.6\lib\;..\dependencies\tbb\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\dependencies\boost_1_44_0\stage\lib\;..\dependencies\ffmpeg 0.6\lib\;..\dependencies\FreeImage\Dist\;..\dependencies\glew-1.6.0\lib;..\dependencies\SFML-1.6\lib\;..\dependencies\tbb\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\dependencies\boost_1_44_0\stage\lib\;..\dependencies\ffmpeg 0.6\lib\;..\dependencies\FreeImage\Dist\;..\dependencies\glew-1.6.0\lib;..\dependencies\SFML-1.6\lib\;..\dependencies\tbb\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\dependencies\boost_1_44_0\stage\lib\;..\dependencies\ffmpeg 0.6\lib\;..\dependencies\FreeImage\Dist\;..\dependencies\glew-1.6.0\lib;..\dependencies\SFML-1.6\lib\;..\dependencies\tbb\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)bin\$(Configuration)\</OutDir>\r
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)bin\$(Configuration)\</OutDir>\r
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(ProjectDir)bin\$(Configuration)\</OutDir>\r
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">$(ProjectDir)bin\$(Configuration)\</OutDir>\r
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)</TargetName>\r
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>\r
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(ProjectName)</TargetName>\r
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">$(ProjectName)</TargetName>\r
</PropertyGroup>\r
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
<PreBuildEvent>\r
</PreBuildEvent>\r
<ClCompile>\r
<Optimization>Disabled</Optimization>\r
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+ <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
<MinimalRebuild>false</MinimalRebuild>\r
<ExceptionHandling>Async</ExceptionHandling>\r
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
- <SmallerTypeCheck>true</SmallerTypeCheck>\r
+ <SmallerTypeCheck>false</SmallerTypeCheck>\r
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>\r
<RuntimeTypeInfo>true</RuntimeTypeInfo>\r
<PrecompiledHeader>Use</PrecompiledHeader>\r
<BrowseInformation>true</BrowseInformation>\r
- <WarningLevel>Level3</WarningLevel>\r
+ <WarningLevel>Level4</WarningLevel>\r
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
- <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;TBB_USE_THREADING_TOOLS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;TBB_USE_ASSERT=1;TBB_USE_DEBUG;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<TreatWarningAsError>true</TreatWarningAsError>\r
<MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+ <FloatingPointModel>Fast</FloatingPointModel>\r
+ <ForcedIncludeFiles>common/compiler/vs/disable_silly_warnings.h</ForcedIncludeFiles>\r
</ClCompile>\r
- <Link>\r
- <AdditionalDependencies>BlueHancUtils_d.lib;sfml-audio-d.lib;sfml-window-d.lib;OpenGL32.lib;FreeImage.lib;GLee.lib;Winmm.lib;Ws2_32.lib;BlueVelvet3_d.lib;avformat-52.lib;avcodec-52.lib;avutil-50.lib;swscale-0.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- <Version>\r
- </Version>\r
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
- <IgnoreSpecificDefaultLibraries>LIBC.LIB;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>\r
- <GenerateMapFile>true</GenerateMapFile>\r
- <MapFileName>\r
- </MapFileName>\r
- <SubSystem>Console</SubSystem>\r
- <RandomizedBaseAddress>false</RandomizedBaseAddress>\r
- <DataExecutionPrevention>\r
- </DataExecutionPrevention>\r
- <TargetMachine>MachineX86</TargetMachine>\r
- </Link>\r
<PostBuildEvent>\r
<Command>\r
</Command>\r
</PostBuildEvent>\r
+ <Lib />\r
</ItemDefinitionGroup>\r
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
<PreBuildEvent>\r
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>\r
<IntrinsicFunctions>true</IntrinsicFunctions>\r
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>\r
- <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+ <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+ <ExceptionHandling>Async</ExceptionHandling>\r
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>\r
+ <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+ <PrecompiledHeader>Use</PrecompiledHeader>\r
+ <WarningLevel>Level4</WarningLevel>\r
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+ <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;NDEBUG;_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <WholeProgramOptimization>true</WholeProgramOptimization>\r
+ <TreatWarningAsError>true</TreatWarningAsError>\r
+ <OmitFramePointers>true</OmitFramePointers>\r
+ <FloatingPointModel>Fast</FloatingPointModel>\r
+ <ForcedIncludeFiles>common/compiler/vs/disable_silly_warnings.h</ForcedIncludeFiles>\r
+ </ClCompile>\r
+ <PostBuildEvent>\r
+ <Command>\r
+ </Command>\r
+ </PostBuildEvent>\r
+ <Lib>\r
+ <LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>\r
+ </Lib>\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">\r
+ <PreBuildEvent>\r
+ <Command>\r
+ </Command>\r
+ </PreBuildEvent>\r
+ <ClCompile>\r
+ <Optimization>MaxSpeed</Optimization>\r
+ <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>\r
+ <IntrinsicFunctions>true</IntrinsicFunctions>\r
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>\r
+ <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
<ExceptionHandling>Async</ExceptionHandling>\r
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>\r
<RuntimeTypeInfo>true</RuntimeTypeInfo>\r
<PrecompiledHeader>Use</PrecompiledHeader>\r
- <WarningLevel>Level3</WarningLevel>\r
+ <WarningLevel>Level4</WarningLevel>\r
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
<MultiProcessorCompilation>true</MultiProcessorCompilation>\r
- <PreprocessorDefinitions>NDEBUG;_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;TBB_USE_THREADING_TOOLS=1;NDEBUG;_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<WholeProgramOptimization>false</WholeProgramOptimization>\r
<TreatWarningAsError>true</TreatWarningAsError>\r
+ <OmitFramePointers>true</OmitFramePointers>\r
+ <FloatingPointModel>Fast</FloatingPointModel>\r
+ <ForcedIncludeFiles>common/compiler/vs/disable_silly_warnings.h</ForcedIncludeFiles>\r
</ClCompile>\r
<PreLinkEvent>\r
<Command>\r
</Command>\r
</PreLinkEvent>\r
<Link>\r
- <AdditionalDependencies>BlueHancUtils.lib;sfml-audio.lib;sfml-window.lib;OpenGL32.lib;FreeImage.lib;Winmm.lib;Ws2_32.lib;Bluevelvet3.lib;avformat-52.lib;avcodec-52.lib;avutil-50.lib;SWSCALE-0.lib;tbb.lib;Glee.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+ <AdditionalDependencies>FreeImage.lib;tbb.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
<Version>\r
</Version>\r
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
<Command>\r
</Command>\r
</PostBuildEvent>\r
+ <Lib />\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">\r
+ <PreBuildEvent>\r
+ <Command>\r
+ </Command>\r
+ </PreBuildEvent>\r
+ <ClCompile>\r
+ <Optimization>Disabled</Optimization>\r
+ <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>\r
+ <IntrinsicFunctions>true</IntrinsicFunctions>\r
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>\r
+ <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+ <ExceptionHandling>Async</ExceptionHandling>\r
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>\r
+ <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+ <PrecompiledHeader>Use</PrecompiledHeader>\r
+ <WarningLevel>Level4</WarningLevel>\r
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+ <PreprocessorDefinitions>TBB_USE_CAPTURED_EXCEPTION=0;TBB_USE_ASSERT=1;TBB_USE_PERFORMANCE_WARNINGS=1;_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
+ <TreatWarningAsError>true</TreatWarningAsError>\r
+ <OmitFramePointers>true</OmitFramePointers>\r
+ <FloatingPointModel>Fast</FloatingPointModel>\r
+ <ForcedIncludeFiles>common/compiler/vs/disable_silly_warnings.h</ForcedIncludeFiles>\r
+ </ClCompile>\r
+ <PreLinkEvent>\r
+ <Command>\r
+ </Command>\r
+ </PreLinkEvent>\r
+ <PostBuildEvent>\r
+ <Command>\r
+ </Command>\r
+ </PostBuildEvent>\r
+ <Lib />\r
</ItemDefinitionGroup>\r
<ItemGroup>\r
- <ClInclude Include="config.h" />\r
- <ClInclude Include="consumer\bluefish\exception.h" />\r
- <ClInclude Include="consumer\bluefish\fwd.h" />\r
- <ClInclude Include="consumer\bluefish\memory.h" />\r
- <ClInclude Include="consumer\bluefish\bluefish_consumer.h" />\r
- <ClInclude Include="consumer\bluefish\util.h" />\r
- <ClInclude Include="consumer\decklink\DeckLinkAPI_h.h" />\r
- <ClInclude Include="consumer\decklink\DecklinkVideoConsumer.h" />\r
+ <ClInclude Include="mixer\gpu\fence.h" />\r
+ <ClInclude Include="mixer\gpu\shader.h" />\r
+ <ClInclude Include="mixer\image\blending_glsl.h" />\r
+ <ClInclude Include="mixer\image\blend_modes.h" />\r
+ <ClInclude Include="mixer\image\image_shader.h" />\r
+ <ClInclude Include="video_channel.h" />\r
+ <ClInclude Include="video_channel_context.h" />\r
+ <ClInclude Include="consumer\output.h" />\r
<ClInclude Include="consumer\frame_consumer.h" />\r
- <ClInclude Include="consumer\oal\oal_consumer.h" />\r
- <ClInclude Include="consumer\ogl\ogl_consumer.h" />\r
- <ClInclude Include="frame\composite_gpu_frame.h" />\r
- <ClInclude Include="frame\frame_factory.h" />\r
- <ClInclude Include="frame\frame_format.h" />\r
- <ClInclude Include="frame\frame_fwd.h" />\r
- <ClInclude Include="frame\gpu_frame.h" />\r
- <ClInclude Include="frame\gpu_frame_processor.h" />\r
+ <ClInclude Include="mixer\audio\audio_mixer.h" />\r
+ <ClInclude Include="mixer\mixer.h" />\r
+ <ClInclude Include="mixer\gpu\device_buffer.h" />\r
+ <ClInclude Include="mixer\gpu\host_buffer.h" />\r
+ <ClInclude Include="mixer\gpu\ogl_device.h" />\r
+ <ClInclude Include="mixer\image\image_kernel.h" />\r
+ <ClInclude Include="mixer\image\image_mixer.h" />\r
+ <ClInclude Include="mixer\read_frame.h" />\r
+ <ClInclude Include="mixer\write_frame.h" />\r
<ClInclude Include="producer\color\color_producer.h" />\r
- <ClInclude Include="producer\ffmpeg\audio\audio_decoder.h" />\r
- <ClInclude Include="producer\ffmpeg\ffmpeg_producer.h" />\r
- <ClInclude Include="producer\ffmpeg\input.h" />\r
- <ClInclude Include="producer\ffmpeg\packet.h" />\r
- <ClInclude Include="producer\ffmpeg\video\video_decoder.h" />\r
- <ClInclude Include="producer\ffmpeg\video\video_deinterlacer.h" />\r
- <ClInclude Include="producer\ffmpeg\video\video_transformer.h" />\r
- <ClInclude Include="producer\flash\axflash.h" />\r
- <ClInclude Include="producer\flash\bitmap.h" />\r
- <ClInclude Include="producer\flash\cg_producer.h" />\r
- <ClInclude Include="producer\flash\ct_producer.h" />\r
- <ClInclude Include="producer\flash\FlashAxContainer.h" />\r
- <ClInclude Include="producer\flash\flash_producer.h" />\r
- <ClInclude Include="producer\flash\TimerHelper.h" />\r
+ <ClInclude Include="producer\frame\basic_frame.h" />\r
+ <ClInclude Include="producer\frame\frame_factory.h" />\r
+ <ClInclude Include="producer\frame\frame_visitor.h" />\r
+ <ClInclude Include="producer\frame\frame_transform.h" />\r
+ <ClInclude Include="producer\frame\pixel_format.h" />\r
<ClInclude Include="producer\frame_producer.h" />\r
- <ClInclude Include="producer\image\image_loader.h" />\r
- <ClInclude Include="producer\image\image_producer.h" />\r
- <ClInclude Include="producer\image\image_scroll_producer.h" />\r
+ <ClInclude Include="producer\stage.h" />\r
+ <ClInclude Include="producer\layer.h" />\r
+ <ClInclude Include="producer\separated\separated_producer.h" />\r
<ClInclude Include="producer\transition\transition_producer.h" />\r
- <ClInclude Include="protocol\amcp\AMCPCommand.h" />\r
- <ClInclude Include="protocol\amcp\AMCPCommandQueue.h" />\r
- <ClInclude Include="protocol\amcp\AMCPCommandsImpl.h" />\r
- <ClInclude Include="protocol\amcp\AMCPProtocolStrategy.h" />\r
- <ClInclude Include="protocol\cii\CIICommand.h" />\r
- <ClInclude Include="protocol\cii\CIICommandsImpl.h" />\r
- <ClInclude Include="protocol\cii\CIIProtocolStrategy.h" />\r
- <ClInclude Include="protocol\clk\CLKCommand.h" />\r
- <ClInclude Include="protocol\clk\CLKProtocolStrategy.h" />\r
- <ClInclude Include="protocol\media.h" />\r
- <ClInclude Include="renderer\renderer_fwd.h" />\r
- <ClInclude Include="renderer\render_device.h" />\r
- <ClInclude Include="renderer\layer.h" />\r
- <ClInclude Include="server.h" />\r
+ <ClInclude Include="video_format.h" />\r
<CustomBuildStep Include="consumers\bluefish\BluefishException.h" />\r
<CustomBuildStep Include="consumers\bluefish\BluefishFrameManager.h" />\r
<CustomBuildStep Include="consumers\bluefish\BluefishPlaybackStrategy.h" />\r
<ClInclude Include="StdAfx.h" />\r
</ItemGroup>\r
<ItemGroup>\r
- <ClCompile Include="consumer\bluefish\bluefish_consumer.cpp">\r
+ <ClCompile Include="mixer\gpu\fence.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="consumer\decklink\DeckLinkAPI_i.c">\r
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>\r
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>\r
- </ClCompile>\r
- <ClCompile Include="consumer\decklink\DecklinkVideoConsumer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="mixer\gpu\shader.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="consumer\oal\oal_consumer.cpp">\r
+ <ClCompile Include="mixer\image\blend_modes.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="consumer\ogl\ogl_consumer.cpp">\r
+ <ClCompile Include="mixer\image\image_shader.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="frame\composite_gpu_frame.cpp">\r
+ <ClCompile Include="video_channel.cpp" />\r
+ <ClCompile Include="consumer\frame_consumer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="frame\frame_format.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="frame\gpu_frame.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="frame\gpu_frame_processor.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../stdafx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="consumer\output.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\color\color_producer.cpp">\r
+ <ClCompile Include="mixer\audio\audio_mixer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\ffmpeg\audio\audio_decoder.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\ffmpeg\ffmpeg_producer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="mixer\mixer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\ffmpeg\input.cpp">\r
+ <ClCompile Include="mixer\gpu\device_buffer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\ffmpeg\video\video_decoder.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\ffmpeg\video\video_deinterlacer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\ffmpeg\video\video_transformer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\bitmap.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\cg_producer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\ct_producer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\Flash9e_i.c">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- </PrecompiledHeaderFile>\r
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>\r
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\FlashAxContainer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\flash\flash_producer.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="producer\image\image_loader.cpp">\r
+ <ClCompile Include="mixer\gpu\host_buffer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\image\image_producer.cpp">\r
+ <ClCompile Include="mixer\gpu\ogl_device.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\image\image_scroll_producer.cpp">\r
+ <ClCompile Include="mixer\image\image_kernel.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="producer\transition\transition_producer.cpp">\r
+ <ClCompile Include="mixer\image\image_mixer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\amcp\AMCPCommandQueue.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\stdafx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\stdafx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="protocol\amcp\AMCPCommandsImpl.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="protocol\amcp\AMCPProtocolStrategy.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="mixer\read_frame.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\cii\CIICommandsImpl.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="mixer\write_frame.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\cii\CIIProtocolStrategy.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="producer\color\color_producer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\clk\CLKCommand.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="producer\frame\basic_frame.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\clk\CLKProtocolStrategy.cpp">\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
+ <ClCompile Include="producer\frame\frame_transform.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="protocol\media.cpp">\r
+ <ClCompile Include="producer\frame_producer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="renderer\render_device.cpp">\r
+ <ClCompile Include="producer\stage.cpp">\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- <ClCompile Include="renderer\layer.cpp">\r
+ <ClCompile Include="producer\layer.cpp">\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
- </ClCompile>\r
- <ClCompile Include="server.cpp">\r
- <ExpandAttributedSource Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExpandAttributedSource>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
<PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PreprocessToFile>\r
</ClCompile>\r
- <ClCompile Include="main.cpp" />\r
+ <ClCompile Include="producer\separated\separated_producer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ </ClCompile>\r
+ <ClCompile Include="producer\transition\transition_producer.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
+ </ClCompile>\r
<ClCompile Include="StdAfx.cpp">\r
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>\r
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">Create</PrecompiledHeader>\r
+ </ClCompile>\r
+ <ClCompile Include="video_channel_context.cpp" />\r
+ <ClCompile Include="video_format.cpp">\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
+ <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdAfx.h</PrecompiledHeaderFile>\r
</ClCompile>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <Midl Include="consumer\decklink\DeckLinkAPI.idl">\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
- </Midl>\r
- <Midl Include="consumer\decklink\DeckLinkAPI_v7_1.idl">\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
- </Midl>\r
- <Midl Include="consumer\decklink\DeckLinkAPI_v7_3.idl">\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
- </Midl>\r
- <Midl Include="producer\flash\Flash9e.IDL">\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
- </Midl>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <None Include="caspar.config">\r
- <SubType>Designer</SubType>\r
- </None>\r
- <None Include="My Amplifier Results\r000hs\r000hs.ampl" />\r
- <None Include="My Amplifier Results\r001lw\r001lw.ampl" />\r
- <None Include="My Amplifier Results\r002lw\r002lw.ampl" />\r
- <None Include="My Amplifier Results\r003lw\r003lw.ampl" />\r
- <None Include="My Amplifier Results\r004hs\r004hs.ampl" />\r
- <None Include="My Amplifier Results\r005hs\r005hs.ampl" />\r
- <None Include="My Amplifier Results\r006hs\r006hs.ampl" />\r
</ItemGroup>\r
<ItemGroup>\r
<ProjectReference Include="..\common\common.vcxproj">\r