#include <stdint.h>
#include <atomic>
#include <functional>
+#include <map>
+#include <memory>
+#include <set>
#include <string>
+#include "DeckLinkAPIModes.h"
+#include "DeckLinkAPITypes.h"
+#include "LinuxCOM.h"
#include "bmusb/bmusb.h"
class IDeckLink;
-class IDeckLinkDisplayMode;
+class IDeckLinkConfiguration;
// TODO: Adjust CaptureInterface to be a little less bmusb-centric.
// There are too many member functions here that don't really do anything.
-class DeckLinkCapture : public CaptureInterface, IDeckLinkInputCallback
+class DeckLinkCapture : public bmusb::CaptureInterface, IDeckLinkInputCallback
{
public:
- DeckLinkCapture(IDeckLink *card, int card_index);
+ DeckLinkCapture(IDeckLink *card, int card_index); // Takes ownership of <card>.
~DeckLinkCapture();
// IDeckLinkInputCallback.
IDeckLinkAudioInputPacket *audio_frame) override;
// CaptureInterface.
- void set_video_frame_allocator(FrameAllocator *allocator) override
+ void set_video_frame_allocator(bmusb::FrameAllocator *allocator) override
{
video_frame_allocator = allocator;
+ if (owned_video_frame_allocator.get() != allocator) {
+ owned_video_frame_allocator.reset();
+ }
}
- FrameAllocator *get_video_frame_allocator() override
+ bmusb::FrameAllocator *get_video_frame_allocator() override
{
return video_frame_allocator;
}
// Does not take ownership.
- void set_audio_frame_allocator(FrameAllocator *allocator) override
+ void set_audio_frame_allocator(bmusb::FrameAllocator *allocator) override
{
audio_frame_allocator = allocator;
+ if (owned_audio_frame_allocator.get() != allocator) {
+ owned_audio_frame_allocator.reset();
+ }
}
- FrameAllocator *get_audio_frame_allocator() override
+ bmusb::FrameAllocator *get_audio_frame_allocator() override
{
return audio_frame_allocator;
}
- void set_frame_callback(frame_callback_t callback) override
+ void set_frame_callback(bmusb::frame_callback_t callback) override
{
frame_callback = callback;
}
void start_bm_capture() override;
void stop_dequeue_thread() override;
+ // TODO: Can the API communicate this to us somehow, for e.g. Thunderbolt cards?
+ bool get_disconnected() const override { return false; }
+
+ std::map<uint32_t, bmusb::VideoMode> get_available_video_modes() const override { return video_modes; }
+ void set_video_mode(uint32_t video_mode_id) override;
+ uint32_t get_current_video_mode() const override { return current_video_mode; }
+
+ std::set<bmusb::PixelFormat> get_available_pixel_formats() const override {
+ return std::set<bmusb::PixelFormat>{ bmusb::PixelFormat_8BitYCbCr, bmusb::PixelFormat_10BitYCbCr };
+ }
+ void set_pixel_format(bmusb::PixelFormat pixel_format) override;
+ bmusb::PixelFormat get_current_pixel_format() const override {
+ return current_pixel_format;
+ }
+
+ std::map<uint32_t, std::string> get_available_video_inputs() const override { return video_inputs; }
+ void set_video_input(uint32_t video_input_id) override;
+ uint32_t get_current_video_input() const override { return current_video_input; }
+
+ std::map<uint32_t, std::string> get_available_audio_inputs() const override { return audio_inputs; }
+ void set_audio_input(uint32_t audio_input_id) override;
+ uint32_t get_current_audio_input() const override { return current_audio_input; }
+
private:
+ void set_video_mode_no_restart(uint32_t video_mode_id);
+
std::atomic<int> refcount{1};
bool done_init = false;
std::string description;
uint16_t timecode = 0;
+ int card_index;
bool has_dequeue_callbacks = false;
std::function<void()> dequeue_init_callback = nullptr;
std::function<void()> dequeue_cleanup_callback = nullptr;
- FrameAllocator *video_frame_allocator = nullptr;
- FrameAllocator *audio_frame_allocator = nullptr;
- frame_callback_t frame_callback = nullptr;
+ bmusb::FrameAllocator *video_frame_allocator = nullptr;
+ bmusb::FrameAllocator *audio_frame_allocator = nullptr;
+ std::unique_ptr<bmusb::FrameAllocator> owned_video_frame_allocator;
+ std::unique_ptr<bmusb::FrameAllocator> owned_audio_frame_allocator;
+ bmusb::frame_callback_t frame_callback = nullptr;
+
+ IDeckLinkConfiguration *config = nullptr;
+ IDeckLink *card = nullptr;
IDeckLinkInput *input = nullptr;
BMDTimeValue frame_duration;
BMDTimeScale time_scale;
+ BMDFieldDominance field_dominance;
+ bool running = false;
+ bool supports_autodetect = false;
+
+ std::map<uint32_t, bmusb::VideoMode> video_modes;
+ BMDDisplayMode current_video_mode;
+ bmusb::PixelFormat current_pixel_format = bmusb::PixelFormat_8BitYCbCr;
+
+ std::map<uint32_t, std::string> video_inputs;
+ BMDVideoConnection current_video_input;
+
+ std::map<uint32_t, std::string> audio_inputs;
+ BMDAudioConnection current_audio_input;
};
#endif // !defined(_DECKLINK_CAPTURE_H)