#include "print_latency.h"
#include "resource_pool.h"
#include "timebase.h"
+#include "v210_converter.h"
using namespace movit;
using namespace std;
assert(output);
assert(!playback_initiated);
- should_quit = false;
+ if (video_modes.empty()) {
+ fprintf(stderr, "ERROR: No matching output modes for %dx%d found\n", width, height);
+ exit(1);
+ }
+
+ should_quit.unquit();
playback_initiated = true;
playback_started = false;
this->base_pts = base_pts;
fprintf(stderr, "Failed to set PsF flag for card\n");
exit(1);
}
+ if (config->SetFlag(bmdDeckLinkConfigSMPTELevelAOutput, true) != S_OK) {
+ // This affects at least some no-name SDI->HDMI converters.
+ // Warn, but don't die.
+ fprintf(stderr, "WARNING: Failed to enable SMTPE Level A; resolutions like 1080p60 might have issues.\n");
+ }
BMDDisplayModeSupport support;
IDeckLinkDisplayMode *display_mode;
- if (output->DoesSupportVideoMode(mode, bmdFormat8BitYUV, bmdVideoOutputFlagDefault,
+ BMDPixelFormat pixel_format = global_flags.ten_bit_output ? bmdFormat10BitYUV : bmdFormat8BitYUV;
+ if (output->DoesSupportVideoMode(mode, pixel_format, bmdVideoOutputFlagDefault,
&support, &display_mode) != S_OK) {
fprintf(stderr, "Couldn't ask for format support\n");
exit(1);
exit(1);
}
- BMDDisplayModeFlags flags = display_mode->GetFlags();
- if ((flags & bmdDisplayModeColorspaceRec601) && global_flags.ycbcr_rec709_coefficients) {
- fprintf(stderr, "WARNING: Chosen output mode expects Rec. 601 Y'CbCr coefficients.\n");
- fprintf(stderr, " Consider --output-ycbcr-coefficients=rec601 (or =auto).\n");
- } else if ((flags & bmdDisplayModeColorspaceRec709) && !global_flags.ycbcr_rec709_coefficients) {
- fprintf(stderr, "WARNING: Chosen output mode expects Rec. 709 Y'CbCr coefficients.\n");
- fprintf(stderr, " Consider --output-ycbcr-coefficients=rec709 (or =auto).\n");
- }
+ current_mode_flags = display_mode->GetFlags();
BMDTimeValue time_value;
BMDTimeScale time_scale;
return;
}
- should_quit = true;
+ should_quit.quit();
frame_queues_changed.notify_all();
present_thread.join();
playback_initiated = false;
}
}
-void DeckLinkOutput::send_frame(GLuint y_tex, GLuint cbcr_tex, const vector<RefCountedFrame> &input_frames, int64_t pts, int64_t duration)
+void DeckLinkOutput::send_frame(GLuint y_tex, GLuint cbcr_tex, YCbCrLumaCoefficients output_ycbcr_coefficients, const vector<RefCountedFrame> &input_frames, int64_t pts, int64_t duration)
{
- assert(!should_quit);
+ assert(!should_quit.should_quit());
+
+ if ((current_mode_flags & bmdDisplayModeColorspaceRec601) && output_ycbcr_coefficients == YCBCR_REC_709) {
+ if (!last_frame_had_mode_mismatch) {
+ fprintf(stderr, "WARNING: Chosen output mode expects Rec. 601 Y'CbCr coefficients.\n");
+ fprintf(stderr, " Consider --output-ycbcr-coefficients=rec601 (or =auto).\n");
+ }
+ last_frame_had_mode_mismatch = true;
+ } else if ((current_mode_flags & bmdDisplayModeColorspaceRec709) && output_ycbcr_coefficients == YCBCR_REC_601) {
+ if (!last_frame_had_mode_mismatch) {
+ fprintf(stderr, "WARNING: Chosen output mode expects Rec. 709 Y'CbCr coefficients.\n");
+ fprintf(stderr, " Consider --output-ycbcr-coefficients=rec709 (or =auto).\n");
+ }
+ last_frame_had_mode_mismatch = true;
+ } else {
+ last_frame_had_mode_mismatch = false;
+ }
unique_ptr<Frame> frame = move(get_frame());
- chroma_subsampler->create_uyvy(y_tex, cbcr_tex, width, height, frame->uyvy_tex);
+ if (global_flags.ten_bit_output) {
+ chroma_subsampler->create_v210(y_tex, cbcr_tex, width, height, frame->uyvy_tex);
+ } else {
+ chroma_subsampler->create_uyvy(y_tex, cbcr_tex, width, height, frame->uyvy_tex);
+ }
// Download the UYVY texture to the PBO.
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, frame->pbo);
check_error();
- glBindTexture(GL_TEXTURE_2D, frame->uyvy_tex);
- check_error();
- glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
- check_error();
+ if (global_flags.ten_bit_output) {
+ glBindTexture(GL_TEXTURE_2D, frame->uyvy_tex);
+ check_error();
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, BUFFER_OFFSET(0));
+ check_error();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, frame->uyvy_tex);
+ check_error();
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
+ check_error();
+ }
glBindTexture(GL_TEXTURE_2D, 0);
check_error();
}
}
-void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll)
+void DeckLinkOutput::wait_for_frame(int64_t pts, int *dropped_frames, int64_t *frame_duration, bool *is_preroll, steady_clock::time_point *frame_timestamp)
{
- assert(!should_quit);
+ assert(!should_quit.should_quit());
*dropped_frames = 0;
*frame_duration = this->frame_duration;
double playback_speed;
output->GetScheduledStreamTime(TIMEBASE, &stream_frame_time, &playback_speed);
+ *frame_timestamp = steady_clock::now() +
+ nanoseconds((target_time - stream_frame_time) * 1000000000 / TIMEBASE);
+
// If we're ahead of time, wait for the frame to (approximately) start.
if (stream_frame_time < target_time) {
- steady_clock::time_point t = steady_clock::now() +
- nanoseconds((target_time - stream_frame_time) * 1000000000 / TIMEBASE);
- this_thread::sleep_until(t);
+ should_quit.sleep_until(*frame_timestamp);
return;
}
// Oops, we missed by more than one frame. Return immediately,
// but drop so that we catch up.
*dropped_frames = (stream_frame_time - target_time + *frame_duration - 1) / *frame_duration;
+ const int64_t ns_per_frame = this->frame_duration * 1000000000 / TIMEBASE;
+ *frame_timestamp += nanoseconds(*dropped_frames * ns_per_frame);
fprintf(stderr, "Dropped %d output frames; skipping.\n", *dropped_frames);
}
+uint32_t DeckLinkOutput::pick_video_mode(uint32_t mode) const
+{
+ if (video_modes.count(mode)) {
+ return mode;
+ }
+
+ // Prioritize 59.94 > 60 > 29.97. If none of those are found, then pick the highest one.
+ for (const pair<int, int> &desired : vector<pair<int, int>>{ { 60000, 1001 }, { 60, 0 }, { 30000, 1001 } }) {
+ for (const auto &it : video_modes) {
+ if (it.second.frame_rate_num * desired.second == desired.first * it.second.frame_rate_den) {
+ return it.first;
+ }
+ }
+ }
+
+ uint32_t best_mode = 0;
+ double best_fps = 0.0;
+ for (const auto &it : video_modes) {
+ double fps = double(it.second.frame_rate_num) / it.second.frame_rate_den;
+ if (fps > best_fps) {
+ best_mode = it.first;
+ best_fps = fps;
+ }
+ }
+ return best_mode;
+}
+
+YCbCrLumaCoefficients DeckLinkOutput::preferred_ycbcr_coefficients() const
+{
+ if (current_mode_flags & bmdDisplayModeColorspaceRec601) {
+ return YCBCR_REC_601;
+ } else {
+ // Don't bother checking bmdDisplayModeColorspaceRec709;
+ // if none is set, 709 is a good default anyway.
+ return YCBCR_REC_709;
+ }
+}
+
HRESULT DeckLinkOutput::ScheduledFrameCompleted(/* in */ IDeckLinkVideoFrame *completedFrame, /* in */ BMDOutputFrameCompletionResult result)
{
Frame *frame = static_cast<Frame *>(completedFrame);
break;
}
- static int hei = 0;
- print_latency("DeckLink output latency (frame received → output on HDMI):", frame->received_ts, false, &hei);
+ static int frameno = 0;
+ print_latency("DeckLink output latency (frame received → output on HDMI):", frame->received_ts, false, &frameno);
{
lock_guard<mutex> lock(frame_queue_mutex);
unique_ptr<Frame> frame(new Frame);
- frame->uyvy_tex = resource_pool->create_2d_texture(GL_RGBA8, width / 2, height);
+ size_t stride;
+ if (global_flags.ten_bit_output) {
+ stride = v210Converter::get_v210_stride(width);
+ GLint v210_width = stride / sizeof(uint32_t);
+ frame->uyvy_tex = resource_pool->create_2d_texture(GL_RGB10_A2, v210_width, height);
+
+ // We need valid texture state, or NVIDIA won't allow us to write to the texture.
+ glBindTexture(GL_TEXTURE_2D, frame->uyvy_tex);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ } else {
+ stride = width * 2;
+ frame->uyvy_tex = resource_pool->create_2d_texture(GL_RGBA8, width / 2, height);
+ }
glGenBuffers(1, &frame->pbo);
check_error();
glBindBuffer(GL_PIXEL_PACK_BUFFER, frame->pbo);
check_error();
- glBufferStorage(GL_PIXEL_PACK_BUFFER, width * height * 2, NULL, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ glBufferStorage(GL_PIXEL_PACK_BUFFER, stride * height, NULL, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
check_error();
- frame->uyvy_ptr = (uint8_t *)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, width * height * 2, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ frame->uyvy_ptr = (uint8_t *)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, stride * height, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
check_error();
- frame->uyvy_ptr_local.reset(new uint8_t[width * height * 2]);
+ frame->uyvy_ptr_local.reset(new uint8_t[stride * height]);
frame->resource_pool = resource_pool;
return frame;
{
unique_lock<mutex> lock(frame_queue_mutex);
frame_queues_changed.wait(lock, [this]{
- return should_quit || !pending_video_frames.empty();
+ return should_quit.should_quit() || !pending_video_frames.empty();
});
- if (should_quit) {
+ if (should_quit.should_quit()) {
return;
}
frame = move(pending_video_frames.front());
++num_frames_in_flight;
}
- glWaitSync(frame->fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+ glClientWaitSync(frame->fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
check_error();
frame->fence.reset();
- memcpy(frame->uyvy_ptr_local.get(), frame->uyvy_ptr, width * height * 2);
+ if (global_flags.ten_bit_output) {
+ memcpy(frame->uyvy_ptr_local.get(), frame->uyvy_ptr, v210Converter::get_v210_stride(width) * height);
+ } else {
+ memcpy(frame->uyvy_ptr_local.get(), frame->uyvy_ptr, width * height * 2);
+ }
// Release any input frames we needed to render this frame.
frame->input_frames.clear();
long DeckLinkOutput::Frame::GetRowBytes()
{
- return global_flags.width * 2;
+ if (global_flags.ten_bit_output) {
+ return v210Converter::get_v210_stride(global_flags.width);
+ } else {
+ return global_flags.width * 2;
+ }
}
BMDPixelFormat DeckLinkOutput::Frame::GetPixelFormat()
{
- return bmdFormat8BitYUV;
+ if (global_flags.ten_bit_output) {
+ return bmdFormat10BitYUV;
+ } else {
+ return bmdFormat8BitYUV;
+ }
}
BMDFrameFlags DeckLinkOutput::Frame::GetFlags()