class DiffusionEffect : public Effect {
public:
DiffusionEffect();
+ ~DiffusionEffect();
virtual std::string effect_type_id() const { return "DiffusionEffect"; }
virtual void rewrite_graph(EffectChain *graph, Node *self);
private:
BlurEffect *blur;
OverlayMatteEffect *overlay_matte;
+ bool owns_overlay_matte;
};
// Used internally by DiffusionEffect; combines the blurred and the original
virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
unsigned num_inputs() const { return 2; }
+ virtual bool one_to_one_sampling() const { return true; }
private:
float blurred_mix_amount;