//
// Note that this also contains the tests for some of the simpler effects.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
+#include <assert.h>
+#include "effect.h"
#include "effect_chain.h"
#include "flat_input.h"
#include "gtest/gtest.h"
+#include "init.h"
+#include "input.h"
#include "mirror_effect.h"
+#include "multiply_effect.h"
#include "resize_effect.h"
#include "test_util.h"
+#include "util.h"
+
+using namespace std;
+
+namespace movit {
TEST(EffectChainTest, EmptyChain) {
float data[] = {
class IdentityEffect : public Effect {
public:
IdentityEffect() {}
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
};
TEST(EffectChainTest, Identity) {
class BouncingIdentityEffect : public Effect {
public:
BouncingIdentityEffect() {}
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
bool needs_texture_bounce() const { return true; }
AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
class InvertEffect : public Effect {
public:
InvertEffect() {}
- virtual std::string effect_type_id() const { return "InvertEffect"; }
- std::string output_fragment_shader() { return read_file("invert_effect.frag"); }
+ virtual string effect_type_id() const { return "InvertEffect"; }
+ string output_fragment_shader() { return read_file("invert_effect.frag"); }
// A real invert would actually care about its alpha,
// but in this unit test, it only complicates things.
class RewritingEffect : public Effect {
public:
RewritingEffect() : effect(new T()), replaced_node(NULL) {}
- virtual std::string effect_type_id() const { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
- std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
+ string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
virtual void rewrite_graph(EffectChain *graph, Node *self) {
replaced_node = graph->add_node(effect);
graph->replace_receiver(self, replaced_node);
1.0f, 0.9771f,
0.8983f, 0.0f,
};
- float out_data[2];
+ float out_data[4];
EffectChainTester tester(NULL, 2, 2);
tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
RewritingEffect<InvertEffect> *effect = new RewritingEffect<InvertEffect>();
: FlatInput(format, pixel_format, type, width, height),
overridden_color_space(format.color_space),
overridden_gamma_curve(format.gamma_curve) {}
- virtual std::string effect_type_id() const { return "UnknownColorspaceInput"; }
+ virtual string effect_type_id() const { return "UnknownColorspaceInput"; }
void set_color_space(Colorspace colorspace) {
overridden_color_space = colorspace;
0.0f, 0.2f, 0.2f, 0.3f,
0.1f, 0.0f, 1.0f, 1.0f,
};
- float out_data[6];
+ float out_data[4 * size];
EffectChainTester tester(data, size, 1, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR);
tester.get_chain()->add_effect(new IdentityEffect());
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
class BlueInput : public Input {
public:
BlueInput() { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual std::string effect_type_id() const { return "IdentityEffect"; }
- std::string output_fragment_shader() { return read_file("blue.frag"); }
+ virtual string effect_type_id() const { return "IdentityEffect"; }
+ string output_fragment_shader() { return read_file("blue.frag"); }
virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
virtual void finalize() {}
virtual bool can_output_linear_gamma() const { return true; }
class RewritingToBlueInput : public Input {
public:
RewritingToBlueInput() : blue_node(NULL) { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual std::string effect_type_id() const { return "RewritingToBlueInput"; }
- std::string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ virtual string effect_type_id() const { return "RewritingToBlueInput"; }
+ string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
virtual void rewrite_graph(EffectChain *graph, Node *self) {
Node *blue_node = graph->add_node(new BlueInput());
graph->replace_receiver(self, blue_node);
EffectChainTester tester(NULL, size, 1);
RewritingToBlueInput *input = new RewritingToBlueInput();
tester.get_chain()->add_input(input);
- tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_PREMULTIPLIED);
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_PREMULTIPLIED);
Node *node = input->blue_node;
EXPECT_EQ(0, node->incoming_links.size());
expect_equal(data, out_data, 4, size);
}
+// An effect that does nothing, and specifies that it preserves blank alpha.
+class BlankAlphaPreservingEffect : public Effect {
+public:
+ BlankAlphaPreservingEffect() {}
+ virtual string effect_type_id() const { return "BlankAlphaPreservingEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+};
+
+TEST(EffectChainTest, NoAlphaConversionsWithBlankAlphaPreservingEffect) {
+ const int size = 3;
+ float data[4 * size] = {
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float out_data[4 * size];
+ EffectChainTester tester(NULL, size, 1);
+ tester.get_chain()->add_input(new BlueInput());
+ tester.get_chain()->add_effect(new BlankAlphaPreservingEffect());
+ RewritingEffect<MirrorEffect> *effect = new RewritingEffect<MirrorEffect>();
+ tester.get_chain()->add_effect(effect);
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+
+ Node *node = effect->replaced_node;
+ EXPECT_EQ(1, node->incoming_links.size());
+ EXPECT_EQ(0, node->outgoing_links.size());
+
+ expect_equal(data, out_data, 4, size);
+}
+
+// This is the counter-test to NoAlphaConversionsWithBlankAlphaPreservingEffect;
+// just to be sure that with a normal INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA effect,
+// an alpha conversion _should_ be inserted at the very end. (There is some overlap
+// with other tests.)
+TEST(EffectChainTest, AlphaConversionsWithNonBlankAlphaPreservingEffect) {
+ const int size = 3;
+ float data[4 * size] = {
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float out_data[4 * size];
+ EffectChainTester tester(NULL, size, 1);
+ tester.get_chain()->add_input(new BlueInput());
+ tester.get_chain()->add_effect(new IdentityEffect()); // Not BlankAlphaPreservingEffect.
+ RewritingEffect<MirrorEffect> *effect = new RewritingEffect<MirrorEffect>();
+ tester.get_chain()->add_effect(effect);
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+
+ Node *node = effect->replaced_node;
+ EXPECT_EQ(1, node->incoming_links.size());
+ EXPECT_EQ(1, node->outgoing_links.size());
+ EXPECT_EQ("AlphaDivisionEffect", node->outgoing_links[0]->effect->effect_type_id());
+
+ expect_equal(data, out_data, 4, size);
+}
+
// Effectively scales down its input linearly by 4x (and repeating it),
// which is not attainable without mipmaps.
class MipmapNeedingEffect : public Effect {
public:
MipmapNeedingEffect() {}
virtual bool needs_mipmaps() const { return true; }
- virtual std::string effect_type_id() const { return "MipmapNeedingEffect"; }
- std::string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
- void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+
+ // To be allowed to mess with the sampler state.
+ virtual bool needs_texture_bounce() const { return true; }
+
+ virtual string effect_type_id() const { return "MipmapNeedingEffect"; }
+ string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
+ virtual void inform_added(EffectChain *chain) { this->chain = chain; }
+
+ void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
- glActiveTexture(GL_TEXTURE0);
+ Node *self = chain->find_node_for_effect(this);
+ glActiveTexture(chain->get_input_sampler(self, 0));
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
check_error();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
check_error();
}
+
+private:
+ EffectChain *chain;
};
TEST(EffectChainTest, MipmapGenerationWorks) {
expect_equal(expected_data, out_data, 4, 16);
}
-// An effect that multiplies with a constant. Used below.
-class MultiplyEffect : public Effect {
-public:
- MultiplyEffect() { register_float("factor", &factor); }
- virtual std::string effect_type_id() const { return "MultiplyEffect"; }
- std::string output_fragment_shader() { return read_file("multiply.frag"); }
- virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
-
-private:
- float factor;
-};
-
// An effect that adds its two inputs together. Used below.
class AddEffect : public Effect {
public:
AddEffect() {}
- virtual std::string effect_type_id() const { return "AddEffect"; }
- std::string output_fragment_shader() { return read_file("add.frag"); }
+ virtual string effect_type_id() const { return "AddEffect"; }
+ string output_fragment_shader() { return read_file("add.frag"); }
virtual unsigned num_inputs() const { return 2; }
virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
};
float out_data[2 * 2];
+ const float half[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+ const float two[] = { 2.0f, 2.0f, 2.0f, 0.5f };
+
MultiplyEffect *mul_half = new MultiplyEffect();
- ASSERT_TRUE(mul_half->set_float("factor", 0.5f));
+ ASSERT_TRUE(mul_half->set_vec4("factor", half));
MultiplyEffect *mul_two = new MultiplyEffect();
- ASSERT_TRUE(mul_two->set_float("factor", 2.0f));
+ ASSERT_TRUE(mul_two->set_vec4("factor", two));
EffectChainTester tester(NULL, 2, 2);
};
float out_data[2 * 2];
+ const float half[] = { 0.5f, 0.5f, 0.5f, 0.5f };
+ const float two[] = { 2.0f, 2.0f, 2.0f, 0.5f };
+
MultiplyEffect *mul_half = new MultiplyEffect();
- ASSERT_TRUE(mul_half->set_float("factor", 0.5f));
+ ASSERT_TRUE(mul_half->set_vec4("factor", half));
MultiplyEffect *mul_two = new MultiplyEffect();
- ASSERT_TRUE(mul_two->set_float("factor", 2.0f));
+ ASSERT_TRUE(mul_two->set_vec4("factor", two));
BouncingIdentityEffect *bounce = new BouncingIdentityEffect();
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("ColorspaceConversionEffect", node->outgoing_links[0]->effect->effect_type_id());
}
+
+// An effect that does nothing, but requests texture bounce and stores
+// its input size.
+class SizeStoringEffect : public BouncingIdentityEffect {
+public:
+ SizeStoringEffect() : input_width(-1), input_height(-1) {}
+ virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
+ assert(input_num == 0);
+ input_width = width;
+ input_height = height;
+ }
+ virtual string effect_type_id() const { return "SizeStoringEffect"; }
+
+ int input_width, input_height;
+};
+
+TEST(EffectChainTest, SameInputsGiveSameOutputs) {
+ float data[2 * 2] = {
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ };
+ float out_data[2 * 2];
+
+ EffectChainTester tester(NULL, 4, 3); // Note non-square aspect.
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 2, 2);
+ input1->set_pixel_data(data);
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 2, 2);
+ input2->set_pixel_data(data);
+
+ SizeStoringEffect *input_store = new SizeStoringEffect();
+
+ tester.get_chain()->add_input(input1);
+ tester.get_chain()->add_input(input2);
+ tester.get_chain()->add_effect(new AddEffect(), input1, input2);
+ tester.get_chain()->add_effect(input_store);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ EXPECT_EQ(2, input_store->input_width);
+ EXPECT_EQ(2, input_store->input_height);
+}
+
+TEST(EffectChainTest, AspectRatioConversion) {
+ float data1[4 * 3] = {
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ };
+ float data2[7 * 7] = {
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ };
+
+ // The right conversion here is that the 7x7 image decides the size,
+ // since it is the biggest, so everything is scaled up to 9x7
+ // (keep the height, round the width 9.333 to 9).
+ float out_data[9 * 7];
+
+ EffectChainTester tester(NULL, 4, 3);
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 3);
+ input1->set_pixel_data(data1);
+
+ FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 7, 7);
+ input2->set_pixel_data(data2);
+
+ SizeStoringEffect *input_store = new SizeStoringEffect();
+
+ tester.get_chain()->add_input(input1);
+ tester.get_chain()->add_input(input2);
+ tester.get_chain()->add_effect(new AddEffect(), input1, input2);
+ tester.get_chain()->add_effect(input_store);
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ EXPECT_EQ(9, input_store->input_width);
+ EXPECT_EQ(7, input_store->input_height);
+}
+
+// An effect that does nothing except changing its output sizes.
+class VirtualResizeEffect : public Effect {
+public:
+ VirtualResizeEffect(int width, int height, int virtual_width, int virtual_height)
+ : width(width),
+ height(height),
+ virtual_width(virtual_width),
+ virtual_height(virtual_height) {}
+ virtual string effect_type_id() const { return "VirtualResizeEffect"; }
+ string output_fragment_shader() { return read_file("identity.frag"); }
+
+ virtual bool changes_output_size() const { return true; }
+
+ virtual void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const {
+ *width = this->width;
+ *height = this->height;
+ *virtual_width = this->virtual_width;
+ *virtual_height = this->virtual_height;
+ }
+
+private:
+ int width, height, virtual_width, virtual_height;
+};
+
+TEST(EffectChainTest, VirtualSizeIsSentOnToInputs) {
+ const int size = 2, bigger_size = 3;
+ float data[size * size] = {
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ };
+ float out_data[size * size];
+
+ EffectChainTester tester(data, size, size, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ SizeStoringEffect *size_store = new SizeStoringEffect();
+
+ tester.get_chain()->add_effect(new VirtualResizeEffect(size, size, bigger_size, bigger_size));
+ tester.get_chain()->add_effect(size_store);
+ tester.get_chain()->add_effect(new VirtualResizeEffect(size, size, size, size));
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ EXPECT_EQ(bigger_size, size_store->input_width);
+ EXPECT_EQ(bigger_size, size_store->input_height);
+
+ // If the resize is implemented as non-virtual, we'll fail here,
+ // since bilinear scaling from 2x2 → 3x3 → 2x2 is not very exact.
+ expect_equal(data, out_data, size, size);
+}
+
+// Does not use EffectChainTest, so that it can construct an EffectChain without
+// a shared ResourcePool (which is also properly destroyed afterwards).
+// Also turns on debugging to test that code path.
+TEST(EffectChainTest, IdentityWithOwnPool) {
+ const int width = 3, height = 2;
+ float data[] = {
+ 0.0f, 0.25f, 0.3f,
+ 0.75f, 1.0f, 1.0f,
+ };
+ const float expected_data[] = {
+ 0.75f, 1.0f, 1.0f,
+ 0.0f, 0.25f, 0.3f,
+ };
+ float out_data[6];
+
+ EffectChain chain(width, height);
+ movit_debug_level = MOVIT_DEBUG_ON;
+
+ ImageFormat format;
+ format.color_space = COLORSPACE_sRGB;
+ format.gamma_curve = GAMMA_LINEAR;
+
+ FlatInput *input = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, width, height);
+ input->set_pixel_data(data);
+ chain.add_input(input);
+ chain.add_output(format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
+
+ GLuint texnum, fbo;
+ glGenTextures(1, &texnum);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, texnum);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+
+ glGenFramebuffers(1, &fbo);
+ check_error();
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ check_error();
+ glFramebufferTexture2D(
+ GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ texnum,
+ 0);
+ check_error();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ check_error();
+
+ chain.finalize();
+
+ chain.render_to_fbo(fbo, width, height);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glReadPixels(0, 0, width, height, GL_RED, GL_FLOAT, out_data);
+
+ expect_equal(expected_data, out_data, width, height);
+
+ // Reset the debug status again.
+ movit_debug_level = MOVIT_DEBUG_OFF;
+}
+
+} // namespace movit