#include "effect_util.h"
#include "flat_input.h"
+#include "resource_pool.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
: image_format(image_format),
pixel_format(pixel_format),
type(type),
pbo(0),
texture_num(0),
- needs_update(false),
- finalized(false),
output_linear_gamma(false),
needs_mipmaps(false),
width(width),
pitch(width),
pixel_data(NULL)
{
- assert(type == GL_FLOAT || type == GL_UNSIGNED_BYTE);
+ assert(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_BYTE);
register_int("output_linear_gamma", &output_linear_gamma);
register_int("needs_mipmaps", &needs_mipmaps);
}
FlatInput::~FlatInput()
{
if (texture_num != 0) {
- glDeleteTextures(1, &texture_num);
- check_error();
+ resource_pool->release_2d_texture(texture_num);
}
}
-void FlatInput::finalize()
-{
- // Translate the input format to OpenGL's enums.
- GLenum internal_format;
- if (type == GL_FLOAT) {
- internal_format = GL_RGBA32F_ARB;
- } else if (output_linear_gamma) {
- assert(type == GL_UNSIGNED_BYTE);
- internal_format = GL_SRGB8_ALPHA8;
- } else {
- assert(type == GL_UNSIGNED_BYTE);
- internal_format = GL_RGBA8;
- }
- if (pixel_format == FORMAT_RGB) {
- format = GL_RGB;
- } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
- pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
- format = GL_RGBA;
- } else if (pixel_format == FORMAT_BGR) {
- format = GL_BGR;
- } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
- pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
- format = GL_BGRA;
- } else if (pixel_format == FORMAT_GRAYSCALE) {
- format = GL_LUMINANCE;
- } else {
- assert(false);
- }
-
- // Create the texture itself.
- glGenTextures(1, &texture_num);
- check_error();
- glBindTexture(GL_TEXTURE_2D, texture_num);
- check_error();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
- check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
- check_error();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
- glBindTexture(GL_TEXTURE_2D, 0);
- check_error();
-
- needs_update = true;
- finalized = true;
-}
-
-void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+void FlatInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
{
glActiveTexture(GL_TEXTURE0 + *sampler_num);
check_error();
- glBindTexture(GL_TEXTURE_2D, texture_num);
- check_error();
- if (needs_update) {
- // Re-upload the texture.
+ if (texture_num == 0) {
+ // Translate the input format to OpenGL's enums.
+ GLint internal_format;
+ GLenum format;
+ if (type == GL_FLOAT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R32F;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG32F;
+ } else {
+ internal_format = GL_RGBA32F;
+ }
+ } else if (type == GL_HALF_FLOAT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R16F;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG16F;
+ } else {
+ internal_format = GL_RGBA16F;
+ }
+ } else if (type == GL_UNSIGNED_SHORT) {
+ if (pixel_format == FORMAT_R) {
+ internal_format = GL_R16;
+ } else if (pixel_format == FORMAT_RG) {
+ internal_format = GL_RG16;
+ } else {
+ internal_format = GL_RGBA16;
+ }
+ } else if (output_linear_gamma) {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_SRGB8_ALPHA8;
+ } else {
+ assert(type == GL_UNSIGNED_BYTE);
+ internal_format = GL_RGBA8;
+ }
+ if (pixel_format == FORMAT_RGB) {
+ format = GL_RGB;
+ } else if (pixel_format == FORMAT_RGBA_PREMULTIPLIED_ALPHA ||
+ pixel_format == FORMAT_RGBA_POSTMULTIPLIED_ALPHA) {
+ format = GL_RGBA;
+ } else if (pixel_format == FORMAT_BGR) {
+ format = GL_BGR;
+ } else if (pixel_format == FORMAT_BGRA_PREMULTIPLIED_ALPHA ||
+ pixel_format == FORMAT_BGRA_POSTMULTIPLIED_ALPHA) {
+ format = GL_BGRA;
+ } else if (pixel_format == FORMAT_GRAYSCALE) {
+ format = GL_LUMINANCE;
+ } else if (pixel_format == FORMAT_RG) {
+ format = GL_RG;
+ } else {
+ assert(false);
+ }
+
+ // (Re-)upload the texture.
+ texture_num = resource_pool->create_2d_texture(internal_format, width, height);
+ glBindTexture(GL_TEXTURE_2D, texture_num);
+ check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
+ check_error();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
check_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
check_error();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
check_error();
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ check_error();
if (needs_mipmaps) {
glGenerateMipmap(GL_TEXTURE_2D);
check_error();
check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
check_error();
-
- needs_update = false;
+ } else {
+ glBindTexture(GL_TEXTURE_2D, texture_num);
+ check_error();
}
// Bind it to a sampler.
++*sampler_num;
}
-std::string FlatInput::output_fragment_shader()
+string FlatInput::output_fragment_shader()
{
return read_file("flat_input.frag");
}
+
+void FlatInput::invalidate_pixel_data()
+{
+ if (texture_num != 0) {
+ resource_pool->release_2d_texture(texture_num);
+ texture_num = 0;
+ }
+}
+
+} // namespace movit