#define NO_SDL_GLEXT 1
-#include <epoxy/gl.h>
+#include "flow.h"
+#include "gpu_timers.h"
+#include "util.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_error.h>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_mouse.h>
#include <SDL2/SDL_video.h>
-
-#include <assert.h>
-#include <getopt.h>
-#include <stdio.h>
-#include <unistd.h>
-
-#include "flow.h"
-#include "gpu_timers.h"
-#include "util.h"
-
#include <algorithm>
+#include <assert.h>
#include <deque>
-#include <memory>
+#include <epoxy/gl.h>
+#include <getopt.h>
#include <map>
+#include <memory>
#include <stack>
+#include <stdio.h>
+#include <unistd.h>
#include <vector>
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
}
DISComputeFlow compute_flow(width1, height1, op);
GrayscaleConversion gray;
- Interpolate interpolate(width1, height1, op, /*split_ycbcr_output=*/false);
+ Interpolate interpolate(op, /*split_ycbcr_output=*/false);
GLuint tex_gray;
glCreateTextures(GL_TEXTURE_2D_ARRAY, 1, &tex_gray);
int main(int argc, char **argv)
{
- static const option long_options[] = {
+ static const option long_options[] = {
{ "smoothness-relative-weight", required_argument, 0, 's' }, // alpha.
{ "intensity-relative-weight", required_argument, 0, 'i' }, // delta.
{ "gradient-relative-weight", required_argument, 0, 'g' }, // gamma.