double fade_time_seconds = 0.5;
double speed = 0.5;
};
+struct ClipWithID {
+ Clip clip;
+ uint64_t id; // Used for progress callback only. Immutable.
+};
class DataChangedReceiver {
public:
size_t size() const { return clips.size(); }
bool empty() const { return clips.empty(); }
- ClipProxy mutable_clip(size_t index) { return ClipProxy(clips[index], this, index); }
- const Clip *clip(size_t index) const { return &clips[index]; }
+ ClipProxy mutable_clip(size_t index) { return ClipProxy(clips[index].clip, this, index); }
+ const Clip *clip(size_t index) const { return &clips[index].clip; }
+ const ClipWithID *clip_with_id(size_t index) const { return &clips[index]; }
ClipProxy mutable_back() { return mutable_clip(size() - 1); }
const Clip *back() const { return clip(size() - 1); }
- void set_progress(const std::map<size_t, double> &progress);
+ void set_progress(const std::map<uint64_t, double> &progress);
ClipListProto serialize() const;
void any_content_changed();
private:
- std::vector<Clip> clips;
+ std::vector<ClipWithID> clips;
double play_progress = 0.0;
- std::map<size_t, double> current_progress;
+ std::map<uint64_t, double> current_progress;
size_t num_cameras = 2;
+ uint64_t clip_counter = 1000000; // Used for generating IDs. Starting at a high number to avoid any kind of bugs treating IDs as rows.
};
#endif // !defined (_CLIP_LIST_H)