movit::EffectChain *current_chain = nullptr; // Owned by ycbcr_converter.
bool displayed_this_frame = false; // Owned by the UI frame.
- std::shared_ptr<Frame> current_frame; // So that we hold on to the pixels.
+ std::shared_ptr<Frame> current_frame; // So that we hold on to the textures.
std::shared_ptr<Frame> current_secondary_frame; // Same.
int overlay_base_width = 16, overlay_base_height = 16;