#include "clip_list.h"
#include "db.h"
+#include "midi_mapper.h"
#include "state.pb.h"
#include <QLabel>
class QPushButton;
class QTableView;
-class MainWindow : public QMainWindow {
+class MainWindow : public QMainWindow, public ControllerReceiver {
Q_OBJECT
public:
void display_frame(unsigned stream_idx, const FrameOnDisk &frame);
+ // ControllerReceiver interface.
+ void preview() override;
+ void queue() override;
+ void play() override;
+ void toggle_lock() override;
+ void jog(int delta) override;
+ void switch_camera(unsigned camera_idx) override;
+ void set_master_speed(float speed) override;
+ void cue_in() override;
+ void cue_out() override;
+
+ // Raw receivers are not used.
+ void controller_changed(unsigned controller) override {}
+ void note_on(unsigned note) override {}
+
private:
Ui::MainWindow *ui;
QLabel *disk_free_label;
std::unique_ptr<Player> preview_player, live_player;
+ bool preview_playing = false;
DB db;
unsigned num_cameras;
int last_mousewheel_camera_row = -1;
int leftover_angle_degrees = 0;
+ // Normally, jog is only allowed if in the focus (well, selection) is
+ // on the in or out pts columns. However, changing camera (even when
+ // using a MIDI button) on the clip list changes the highlight,
+ // and we'd like to keep on jogging. Thus, as a special case, if you
+ // change to a camera column on the clip list (and don't change which
+ // clip you're looking at), the last column you were at will be stored here.
+ // If you then try to jog, we'll fetch the value from here and highlight it.
+ // Doing pretty much anything else is going to reset it back to -1, though.
+ int hidden_jog_column = -1;
+
// Some operations, notably scrubbing and scrolling, happen in so large increments
// that we want to group them instead of saving to disk every single time.
// If they happen (ie., we get a callback from the model that it's changed) while
// NOTE: The undo stack always has the current state on top.
std::deque<StateProto> undo_stack, redo_stack;
+ // If we need to blink the lock light, we do so for only a second.
+ // This timer signals that we should end it.
+ QTimer *lock_blink_timeout;
+
// Before a change that should be deferred (see above), currently_deferring_model_changes
// must be set to true, and current_change_id must be given contents describing what's
// changed to avoid accidental grouping.
QNetworkAccessManager http;
QNetworkReply *http_reply = nullptr;
+ MIDIMapper midi_mapper;
+
void change_num_cameras();
void cue_in_clicked();
void cue_out_clicked();
void preview_angle_clicked(unsigned stream_idx);
void play_clicked();
void stop_clicked();
+ void speed_slider_changed(int percent);
+ void speed_lock_clicked();
+ void preview_player_done();
void live_player_done();
void live_player_clip_progress(const std::map<uint64_t, double> &progress, double time_remaining);
void set_output_status(const std::string &status);
void playlist_remove();
void playlist_move(int delta);
+ enum JogDestination { JOG_CLIP_LIST, JOG_PLAYLIST };
+ void jog_internal(JogDestination jog_destination, int column, int row, int stream_idx, int pts_delta);
+
void defer_timer_expired();
void content_changed(); // In clip_list or play_list.
void state_changed(const StateProto &state); // Called post-filtering.
void save_settings();
+ void lock_blink_timer_expired();
+
enum Rounding { FIRST_AT_OR_AFTER,
LAST_BEFORE };
void preview_single_frame(int64_t pts, unsigned stream_idx, Rounding rounding);
void padding_toggled(double seconds, bool checked);
void highlight_camera_input(int stream_idx);
+ void enable_or_disable_preview_button();
+ void enable_or_disable_queue_button();
template<class Model>
void replace_model(QTableView *view, Model **model, Model *new_model);