bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
string pause_status;
+ float master_speed = 1.0f;
// Wait until we're supposed to play something.
{
if (!clip_ready) {
if (video_stream != nullptr) {
++metric_refresh_frame;
- string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;" + pause_status;
+ string subtitle = "Futatabi " NAGERU_VERSION ";PAUSED;0.000;" + pause_status;
video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder(),
subtitle);
}
double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
next_frame_start =
origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
- int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate);
+ int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
pts = lrint(out_pts);
+ float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
+ if (!std::isnan(new_master_speed)) {
+ master_speed = new_master_speed;
+ in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
+ out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
+ }
+
if (in_pts >= clip->pts_out) {
break;
}
{
lock_guard<mutex> lock(queue_state_mu);
if (splice_ready) {
- fprintf(stderr, "splicing\n");
if (next_clip == nullptr) {
do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
} else {
Player::~Player()
{
should_quit = true;
+ new_clip_changed.notify_all();
+ player_thread.join();
+
if (video_stream != nullptr) {
video_stream->stop();
}
- new_clip_changed.notify_all();
- player_thread.join();
}
void Player::play(const vector<ClipWithID> &clips)
void Player::splice_play(const vector<ClipWithID> &clips)
{
- lock_guard<mutex> lock(queue_state_mu);
+ lock_guard<mutex> lock(queue_state_mu);
if (new_clip_ready) {
queued_clip_list = clips;
assert(!splice_ready);
new_clip_changed.notify_all();
}
-double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
+double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing)
{
// Look at the last clip and then start counting from there.
double remaining = 0.0;