#include "shared/context.h"
#include "defs.h"
#include "shared/ffmpeg_raii.h"
+#include "flags.h"
#include "frame_on_disk.h"
-#include "httpd.h"
+#include "shared/httpd.h"
#include "jpeg_frame_view.h"
#include "shared/mux.h"
#include "shared/timebase.h"
extern HTTPD *global_httpd;
-void Player::thread_func(bool also_output_to_stream)
+void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *file_avctx)
{
pthread_setname_np(pthread_self(), "Player");
check_error();
// Create the VideoStream object, now that we have an OpenGL context.
- if (also_output_to_stream) {
- video_stream.reset(new VideoStream);
+ if (stream_output != NO_STREAM_OUTPUT) {
+ video_stream.reset(new VideoStream(file_avctx));
video_stream->start();
}
check_error();
- constexpr double output_framerate = 60000.0 / 1001.0; // FIXME: make configurable
int64_t pts = 0;
Clip next_clip;
size_t next_clip_idx = size_t(-1);
bool got_next_clip = false;
double next_clip_fade_time = -1.0;
- for ( ;; ) {
+ while (!should_quit) {
wait_for_clip:
bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
{
unique_lock<mutex> lock(queue_state_mu);
clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
- return new_clip_ready && current_clip.pts_in != -1;
+ return should_quit || (new_clip_ready && current_clip.pts_in != -1);
});
+ if (should_quit) {
+ return;
+ }
new_clip_ready = false;
playing = true;
}
lock_guard<mutex> lock(frame_mu);
// Find the first frame such that frame.pts <= in_pts.
- auto it = lower_bound(frames[stream_idx].begin(),
- frames[stream_idx].end(),
- in_pts_origin,
- [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
+ auto it = find_last_frame_before(frames[stream_idx], in_pts_origin);
if (it != frames[stream_idx].end()) {
in_pts_origin = it->pts;
}
}
- // TODO: Lock to a rational multiple of the frame rate if possible.
- double speed = 0.5;
-
int64_t in_pts_start_next_clip = -1;
- for (int frameno = 0; ; ++frameno) { // Ends when the clip ends.
- double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
- steady_clock::time_point next_frame_start =
+ steady_clock::time_point next_frame_start;
+ for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends.
+ double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
+ next_frame_start =
origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
- int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
+ int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip.speed / global_flags.output_framerate);
pts = lrint(out_pts);
if (in_pts >= clip.pts_out) {
}
steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
- if (time_behind >= milliseconds(200)) {
+ if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
lrint(1e3 * duration<double>(time_behind).count()));
continue;
}
- double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
+ double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / clip.speed;
if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
// Find the next clip so that we can begin a fade.
tie(next_clip, next_clip_idx) = next_clip_callback();
if (next_clip.pts_in != -1) {
got_next_clip = true;
- double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+ double duration_next_clip = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / clip.speed;
next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
- in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
+ in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed);
}
}
float fade_alpha = 0.0f;
if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
secondary_stream_idx = next_clip.stream_idx;
- int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
+ int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip.speed);
in_pts_secondary_for_progress = in_pts_secondary;
fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
if (progress_callback != nullptr) {
// NOTE: None of this will take into account any snapping done below.
- double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
- double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
+ double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / clip.speed;
+ double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
- double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
- double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+ double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / next_clip.speed;
+ double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / next_clip.speed;
progress[next_clip_idx] = played_next_clip / total_next_length;
}
progress_callback(progress);
if (video_stream == nullptr) {
// No queue, just wait until the right time and then show the frame.
new_clip_changed.wait_until(lock, next_frame_start, [this]{
- return new_clip_ready || override_stream_idx != -1;
+ return should_quit || new_clip_ready || override_stream_idx != -1;
});
+ if (should_quit) {
+ return;
+ }
} else {
// If the queue is full (which is really the state we'd like to be in),
// wait until there's room for one more frame (ie., one was output from
if (num_queued_frames < max_queued_frames) {
return true;
}
- return new_clip_ready || override_stream_idx != -1;
+ return should_quit || new_clip_ready || override_stream_idx != -1;
});
}
+ if (should_quit) {
+ return;
+ }
if (new_clip_ready) {
if (video_stream != nullptr) {
lock.unlock(); // Urg.
}
}
- if (frame_lower.pts == frame_upper.pts) {
+ if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0) {
auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
- destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
+ }
};
if (video_stream == nullptr) {
display_func();
// Snap to input frame: If we can do so with less than 1% jitter
// (ie., move less than 1% of an _output_ frame), do so.
// TODO: Snap secondary (fade-to) clips in the same fashion.
+ double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
bool snapped = false;
- for (int64_t snap_pts : { frame_lower.pts, frame_upper.pts }) {
- double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
- if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
- FrameOnDisk snap_frame = frame_lower;
- snap_frame.pts = snap_pts;
+ for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
+ if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
- destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
+ }
};
if (video_stream == nullptr) {
display_func();
snap_frame, secondary_frame, fade_alpha);
}
}
- in_pts_origin += snap_pts - in_pts;
+ in_pts_origin += snap_frame.pts - in_pts;
snapped = true;
break;
}
continue;
}
- if (time_behind >= milliseconds(100)) {
+ // The snapping above makes us lock to the input framerate, even in the presence
+ // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
+ // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
+ // get a snap very rarely (in the given case, once every 24 output frames), and by
+ // that time, we'd have drifted out. We could have solved this by changing the overall
+ // speed ever so slightly, but it requires that we know the actual frame rate (which
+ // is difficult in the presence of jitter and missed frames), or at least do some kind
+ // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
+ // points if we can. E.g., if we are converting 60 → 2x60, we would not only snap to
+ // an original frame every other frame; we would also snap to exactly alpha=0.5 every
+ // in-between frame. Of course, we will still need to interpolate, but we get a lot
+ // closer when we actually get close to an original frame. In other words: Snap more
+ // often, but snap less each time. Unless the input and output frame rates are completely
+ // decorrelated with no common factor, of course (e.g. 12.345 → 34.567, which we should
+ // really never see in practice).
+ for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
+ 1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
+ double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
+ if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
+ in_pts_origin += lrint(subsnap_pts) - in_pts;
+ in_pts = lrint(subsnap_pts);
+ break;
+ }
+ }
+
+ if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
lrint(1e3 * duration<double>(time_behind).count()));
continue;
if (video_stream == nullptr) {
// Previews don't do any interpolation.
assert(secondary_stream_idx == -1);
- destination->setFrame(primary_stream_idx, frame_lower);
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, frame_lower);
+ }
} else {
auto display_func = [this](shared_ptr<Frame> frame) {
- destination->setFrame(frame);
+ if (destination != nullptr) {
+ destination->setFrame(frame);
+ }
};
video_stream->schedule_interpolated_frame(
next_frame_start, pts, display_func, QueueSpotHolder(this),
}
}
+ if (should_quit) {
+ return;
+ }
+
// The clip ended.
// Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
got_next_clip = false;
// Start the next clip from the point where the fade went out.
- origin = steady_clock::now();
+ origin = next_frame_start;
in_pts_origin = in_pts_start_next_clip;
goto got_clip;
}
lock_guard<mutex> lock(frame_mu);
// Find the first frame such that frame.pts >= pts.
- auto it = lower_bound(frames[stream_idx].begin(),
- frames[stream_idx].end(),
- pts,
- [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
+ auto it = find_last_frame_before(frames[stream_idx], pts);
if (it == frames[stream_idx].end()) {
return false;
}
return true;
}
-Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
+Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
: destination(destination)
{
- thread(&Player::thread_func, this, also_output_to_stream).detach();
+ player_thread = thread(&Player::thread_func, this, stream_output, file_avctx);
+}
+
+Player::~Player()
+{
+ should_quit = true;
+ if (video_stream != nullptr) {
+ video_stream->stop();
+ }
+ new_clip_changed.notify_all();
+ player_thread.join();
}
void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)
}
lock_guard<mutex> lock(frame_mu);
- auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out,
- [](int64_t pts, const FrameOnDisk &frame) { return pts < frame.pts; });
+ auto it = find_first_frame_at_or_after(frames[stream_idx], pts_out);
if (it == frames[stream_idx].end()) {
return;
}
--num_queued_frames;
new_clip_changed.notify_all();
}
+
+double compute_time_left(const vector<Clip> &clips, const map<size_t, double> &progress)
+{
+ // Look at the last clip and then start counting from there.
+ assert(!progress.empty());
+ auto last_it = progress.end();
+ --last_it;
+ double remaining = 0.0;
+ double last_fade_time_seconds = 0.0;
+ for (size_t row = last_it->first; row < clips.size(); ++row) {
+ const Clip &clip = clips[row];
+ double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
+ if (row == last_it->first) {
+ // A clip we're playing: Subtract the part we've already played.
+ remaining = clip_length * (1.0 - last_it->second);
+ } else {
+ // A clip we haven't played yet: Subtract the part that's overlapping
+ // with a previous clip (due to fade).
+ remaining += max(clip_length - last_fade_time_seconds, 0.0);
+ }
+ last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
+ }
+ return remaining;
+}