#include "clip_list.h"
#include "frame_on_disk.h"
#include "queue_spot_holder.h"
+#include "shared/metrics.h"
extern "C" {
#include <libavformat/avformat.h>
class QSurface;
class QSurfaceFormat;
+struct TimeRemaining {
+ size_t num_infinite;
+ double t;
+};
+
class Player : public QueueInterface {
public:
enum StreamOutput {
void set_master_speed(float speed)
{
+ start_master_speed = speed;
change_master_speed = speed;
}
// Not thread-safe to set concurrently with playing.
// Will be called back from the player thread.
// The keys in the given map are row members in the vector given to play().
- using progress_callback_func = std::function<void(const std::map<uint64_t, double> &progress, double time_remaining)>;
+ using progress_callback_func = std::function<void(const std::map<uint64_t, double> &progress, TimeRemaining time_remaining)>;
void set_progress_callback(progress_callback_func cb) { progress_callback = cb; }
// QueueInterface.
private:
void thread_func(AVFormatContext *file_avctx);
void play_playlist_once();
- void display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, std::chrono::steady_clock::time_point frame_start, bool snapped, const std::string &subtitle);
+ void display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, std::chrono::steady_clock::time_point frame_start, bool snapped, const std::string &subtitle, bool play_audio);
void open_output_stream();
static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
std::thread player_thread;
std::atomic<bool> should_quit{ false };
std::atomic<bool> should_skip_to_next{ false };
+ std::atomic<float> start_master_speed{ 1.0f };
std::atomic<float> change_master_speed{ 0.0f / 0.0f };
JPEGFrameView *destination;
std::atomic<int64_t> metric_refresh_frame{ 0 };
std::atomic<int64_t> metric_interpolated_frame{ 0 };
std::atomic<int64_t> metric_interpolated_faded_frame{ 0 };
+ Summary metric_player_ahead_seconds;
// under queue_state_mu. Part of this instead of VideoStream so that we own
// its lock and can sleep on it.
const StreamOutput stream_output;
};
-double compute_time_left(const std::vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing);
+TimeRemaining compute_time_left(const std::vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing);
-static inline double compute_total_time(const std::vector<ClipWithID> &clips)
+static inline TimeRemaining compute_total_time(const std::vector<ClipWithID> &clips)
{
return compute_time_left(clips, 0, 0.0);
}
-std::string format_duration(double t);
+std::string format_duration(TimeRemaining t);
#endif // !defined(_PLAYER_H)